oh please use Bristol, if it is possible, that is my favorite track on the 
NASCAR circuit. but I have a petty request, please no road courses, lol, I 
absolutely hate those, and if you follow my request, you will not have to 
write the code, *evil laugh*. Also, with your racing game, is there going to 
be like a season with a points system? That'd be awesome, though I amnot 
sure how much extra coding it would involve.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, March 23, 2006 2:39 PM
Subject: Re: audyssey: Monty audio environment.


> Hi,
> I think you will have to wait.Grin.
> Just today I spent a little time tinkering away from Monty on Raceway
> figuring out the track layouts for the game. Some of them are just oval
> tracks with different lengths. However, some of them are quad-oval and
> tri-oval, and I am trying to figure out how to code those. Some of them
> are ten-turn style tracks, and those are real programming nightmares.
> In case you were wondering i am using actual layouts from Alanta Motor
> Speedway, Miami Speedway, as well as the other popular tracks seen in
> Nascar races.
>
>
>
> Richard Bennett wrote:
>> all I can say even more now, this game sounds really awesome, I
>> absolutely
>> cannot wait to play it. Hurry up, lol. I'm just kidding just work at your
>> normal pace, and don't make us get violent with ya, jk. On a serious
>> note,
>> this game does sound really awesome, and I just can't wait until its
>> finished.
>
>
>
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