Hi Richard,
Perhaps, my  prier message wasn't clear. I meant to say I will include 
it, because Bristal looks easy to put in. It is short, oval which is 
easier to draw from a programming standpoint, and is much easier than 
the quad-oval and tri-oval tracks used.


Richard Bennett wrote:
> Well I would apprecinate Bristol in the game, but understand if you don't
> have or want to put in there. Although, I feel that it is a vital 
> track in
> NASCAR, cause you ahve to have talent to drive out there, and a good 
> bit of
> luck, to not wreck or cause a big wrrreck there.
> ----- Original Message -----
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, March 23, 2006 9:53 PM
> Subject: Raceway was Re: audyssey: Monty audio environment.
>
>
> > Hi,
> > Bristol Motor Speedway does not look like it would be that hard to code.
> > It is a simple oval track, and is pretty short. it is only 0.533 miles.
> > Most of the other Nascar tracks are 1.5 and 2 miles long.
> >
> >
> > Richard Bennett wrote:
> >> oh please use Bristol, if it is possible, that is my favorite track on
> >> the
> >> NASCAR circuit. but I have a petty request, please no road courses,
> >> lol, I
> >> absolutely hate those, and if you follow my request, you will not 
> have to
> >> write the code, *evil laugh*. Also, with your racing game, is there
> >> going to
> >> be like a season with a points system? That'd be awesome, though I 
> amnot
> >> sure how much extra coding it would involve.
> >
> >
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