oh ok Thomas, I understood your messege, but probably confused you with my response, I have that effect sometimes ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, March 23, 2006 10:10 PM Subject: Re: Raceway was Re: audyssey: Monty audio environment.
> Hi Richard, > Perhaps, my prier message wasn't clear. I meant to say I will include > it, because Bristal looks easy to put in. It is short, oval which is > easier to draw from a programming standpoint, and is much easier than > the quad-oval and tri-oval tracks used. > > > Richard Bennett wrote: >> Well I would apprecinate Bristol in the game, but understand if you don't >> have or want to put in there. Although, I feel that it is a vital >> track in >> NASCAR, cause you ahve to have talent to drive out there, and a good >> bit of >> luck, to not wreck or cause a big wrrreck there. >> ----- Original Message ----- >> From: "Thomas Ward" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Thursday, March 23, 2006 9:53 PM >> Subject: Raceway was Re: audyssey: Monty audio environment. >> >> >> > Hi, >> > Bristol Motor Speedway does not look like it would be that hard to >> > code. >> > It is a simple oval track, and is pretty short. it is only 0.533 miles. >> > Most of the other Nascar tracks are 1.5 and 2 miles long. >> > >> > >> > Richard Bennett wrote: >> >> oh please use Bristol, if it is possible, that is my favorite track on >> >> the >> >> NASCAR circuit. but I have a petty request, please no road courses, >> >> lol, I >> >> absolutely hate those, and if you follow my request, you will not >> have to >> >> write the code, *evil laugh*. Also, with your racing game, is there >> >> going to >> >> be like a season with a points system? That'd be awesome, though I >> amnot >> >> sure how much extra coding it would involve. >> > >> > >> > >> > to leave send a blank Email to: [EMAIL PROTECTED] >> > You can contact the list owners/moderators by Emailing >> > [EMAIL PROTECTED] >> > to go nomail send a blank message to: >> > [EMAIL PROTECTED] >> > change "nomail" to "normal" to resume messages. >> > Yahoo! Groups Links >> > >> > >> > >> > >> > >> > >> > >> > -- >> > No virus found in this incoming message. >> > Checked by AVG Free Edition. >> > Version: 7.1.385 / Virus Database: 268.3.0/290 - Release Date: >> > 3/23/2006 >> > >> > >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> >> >> YAHOO! GROUPS LINKS >> >> * Visit your group "blindgamers >> <http://groups.yahoo.com/group/blindgamers>" on the web. >> >> * To unsubscribe from this group, send an email to: >> [EMAIL PROTECTED] >> >> <mailto:[EMAIL PROTECTED]> >> >> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of >> Service <http://docs.yahoo.com/info/terms/>. >> >> >> > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.385 / Virus Database: 268.3.0/290 - Release Date: 3/23/2006 > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
