oh ok Thomas, I understood your messege, but probably confused you with my 
response, I have that effect sometimes
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, March 23, 2006 10:10 PM
Subject: Re: Raceway was Re: audyssey: Monty audio environment.


> Hi Richard,
> Perhaps, my  prier message wasn't clear. I meant to say I will include
> it, because Bristal looks easy to put in. It is short, oval which is
> easier to draw from a programming standpoint, and is much easier than
> the quad-oval and tri-oval tracks used.
>
>
> Richard Bennett wrote:
>> Well I would apprecinate Bristol in the game, but understand if you don't
>> have or want to put in there. Although, I feel that it is a vital
>> track in
>> NASCAR, cause you ahve to have talent to drive out there, and a good
>> bit of
>> luck, to not wreck or cause a big wrrreck there.
>> ----- Original Message -----
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Thursday, March 23, 2006 9:53 PM
>> Subject: Raceway was Re: audyssey: Monty audio environment.
>>
>>
>> > Hi,
>> > Bristol Motor Speedway does not look like it would be that hard to 
>> > code.
>> > It is a simple oval track, and is pretty short. it is only 0.533 miles.
>> > Most of the other Nascar tracks are 1.5 and 2 miles long.
>> >
>> >
>> > Richard Bennett wrote:
>> >> oh please use Bristol, if it is possible, that is my favorite track on
>> >> the
>> >> NASCAR circuit. but I have a petty request, please no road courses,
>> >> lol, I
>> >> absolutely hate those, and if you follow my request, you will not
>> have to
>> >> write the code, *evil laugh*. Also, with your racing game, is there
>> >> going to
>> >> be like a season with a points system? That'd be awesome, though I
>> amnot
>> >> sure how much extra coding it would involve.
>> >
>> >
>> >
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