Hi,
Are you talking about Daytona International Speedway? If so it is on my 
list of Nascar tracks to use. I just compiled a list of this years 
season of tracks being used for Nascar racing.



Gary Whittington wrote:
> Cool, got me drooling.
>
> NOt sure if Jim had Daytona, but this one is highly copy righted.  But to
> get a full circuit of nascar tracks  create a daytona and call it
> Nightona.  Smiles.
>
> Please, pleas, include a dirt track as well for us Clay track fans.
> Slipping and sliding through turns, Oh yeaaa.
>
> Crash
> ----- Original Message -----
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, March 23, 2006 12:39 PM
> Subject: Re: audyssey: Monty audio environment.
>
>
> > Hi,
> > I think you will have to wait.Grin.
> > Just today I spent a little time tinkering away from Monty on Raceway
> > figuring out the track layouts for the game. Some of them are just oval
> > tracks with different lengths. However, some of them are quad-oval and
> > tri-oval, and I am trying to figure out how to code those. Some of them
> > are ten-turn style tracks, and those are real programming nightmares.
> > In case you were wondering i am using actual layouts from Alanta Motor
> > Speedway, Miami Speedway, as well as the other popular tracks seen in
> > Nascar races.
> >
> >
> >
> > Richard Bennett wrote:
> >> all I can say even more now, this game sounds really awesome, I
> >> absolutely
> >> cannot wait to play it. Hurry up, lol. I'm just kidding just work 
> at your
> >> normal pace, and don't make us get violent with ya, jk. On a serious
> >> note,
> >> this game does sound really awesome, and I just can't wait until its
> >> finished.
> >
> >
> >
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> >
> >
> >
> >
> >
> >
>
>
>
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