If there are transportors then there might be other metal objects like 
latters.  You could have different types of ladders.  The wooden ones 
certain be more dangerous with them break if say your inventroy is to huge 
or move up the to fast.

Crash
----- Original Message ----- 
From: "Richard Bennett" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, March 22, 2006 7:46 PM
Subject: Re: audyssey: Monty audio environment.


> Hey Tom, I am liking the idea of the wooden ladders, or possibly rope type
> ladders. As far as the floors, I am thinking that the floors would be 
> stone,
> but may have had sand sift down over the many years, so in essence 
> wouldn't
> the floors be really sandy?
> Thats my 1 1/2 cents worth
> BEAN
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, March 22, 2006 8:42 PM
> Subject: audyssey: Monty audio environment.
>
>
>>
>> Hi list,
>> I know that many of you do not want me to make huge changes in the game.
>> However, in the area of environmental effects and realism I think I can
>> do that without spoiling the game play.
>> Here is some examples of what I am thinking about.
>> \We all know we are exploring several ancient temples. For most of the
>> temples James North used sand for the floors. However, it stands to
>> reason in my mind most of the temple flooring would be stone and not
>> sand. So what would you think of me converting the sand floor to stone?
>> Alternatively the flooring could be plane old dirt, but ledges,
>> platforms, etc could be stone. Which might make it more interesting for
>> better effect.
>> Another area I have been thinking about is the ladders. It stands to
>> reason since this is an ancient temple the ladders would be wooden in
>> nature and not metal. What would you guys think about me using wooden
>> ladders instead?
>>
>>
>>
>>
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>
>
>
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