Hey Tom, is there going to be  a dirt track on your racing game?
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, March 23, 2006 9:26 PM
Subject: Re: audyssey: Monty audio environment.


> Hi,
> Are you talking about Daytona International Speedway? If so it is on my
> list of Nascar tracks to use. I just compiled a list of this years
> season of tracks being used for Nascar racing.
>
>
>
> Gary Whittington wrote:
>> Cool, got me drooling.
>>
>> NOt sure if Jim had Daytona, but this one is highly copy righted.  But to
>> get a full circuit of nascar tracks  create a daytona and call it
>> Nightona.  Smiles.
>>
>> Please, pleas, include a dirt track as well for us Clay track fans.
>> Slipping and sliding through turns, Oh yeaaa.
>>
>> Crash
>> ----- Original Message -----
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Thursday, March 23, 2006 12:39 PM
>> Subject: Re: audyssey: Monty audio environment.
>>
>>
>> > Hi,
>> > I think you will have to wait.Grin.
>> > Just today I spent a little time tinkering away from Monty on Raceway
>> > figuring out the track layouts for the game. Some of them are just oval
>> > tracks with different lengths. However, some of them are quad-oval and
>> > tri-oval, and I am trying to figure out how to code those. Some of them
>> > are ten-turn style tracks, and those are real programming nightmares.
>> > In case you were wondering i am using actual layouts from Alanta Motor
>> > Speedway, Miami Speedway, as well as the other popular tracks seen in
>> > Nascar races.
>> >
>> >
>> >
>> > Richard Bennett wrote:
>> >> all I can say even more now, this game sounds really awesome, I
>> >> absolutely
>> >> cannot wait to play it. Hurry up, lol. I'm just kidding just work
>> at your
>> >> normal pace, and don't make us get violent with ya, jk. On a serious
>> >> note,
>> >> this game does sound really awesome, and I just can't wait until its
>> >> finished.
>> >
>> >
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