well I never like midgets, I had a close call with one when we used to carry 
the race car to the track. A midget started flipping down the track, and 
finally stopped about 10 feet from us, that is the reason I don't like them, 
but it is a petty reason I know, but non the less, lol
----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, March 23, 2006 10:37 PM
Subject: racing game - Re: audyssey: Monty audio environment.


>I sure hope so.  I would like to see Midgets racing on a quarter-mile 
>banked
> dirt oval or Sprint cars on a half-mile banked dirt oval or even a 1-mile
> banked paved oval.
> ----- Original Message ----- 
> From: "Richard Bennett" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, March 23, 2006 7:32 PM
> Subject: Re: audyssey: Monty audio environment.
>
>
>> Hey Tom, is there going to be  a dirt track on your racing game?
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Thursday, March 23, 2006 9:26 PM
>> Subject: Re: audyssey: Monty audio environment.
>>
>>
>>> Hi,
>>> Are you talking about Daytona International Speedway? If so it is on my
>>> list of Nascar tracks to use. I just compiled a list of this years
>>> season of tracks being used for Nascar racing.
>>>
>>>
>>>
>>> Gary Whittington wrote:
>>>> Cool, got me drooling.
>>>>
>>>> NOt sure if Jim had Daytona, but this one is highly copy righted.  But
>>>> to
>>>> get a full circuit of nascar tracks  create a daytona and call it
>>>> Nightona.  Smiles.
>>>>
>>>> Please, pleas, include a dirt track as well for us Clay track fans.
>>>> Slipping and sliding through turns, Oh yeaaa.
>>>>
>>>> Crash
>>>> ----- Original Message -----
>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Thursday, March 23, 2006 12:39 PM
>>>> Subject: Re: audyssey: Monty audio environment.
>>>>
>>>>
>>>> > Hi,
>>>> > I think you will have to wait.Grin.
>>>> > Just today I spent a little time tinkering away from Monty on Raceway
>>>> > figuring out the track layouts for the game. Some of them are just
>>>> > oval
>>>> > tracks with different lengths. However, some of them are quad-oval 
>>>> > and
>>>> > tri-oval, and I am trying to figure out how to code those. Some of
>>>> > them
>>>> > are ten-turn style tracks, and those are real programming nightmares.
>>>> > In case you were wondering i am using actual layouts from Alanta 
>>>> > Motor
>>>> > Speedway, Miami Speedway, as well as the other popular tracks seen in
>>>> > Nascar races.
>>>> >
>>>> >
>>>> >
>>>> > Richard Bennett wrote:
>>>> >> all I can say even more now, this game sounds really awesome, I
>>>> >> absolutely
>>>> >> cannot wait to play it. Hurry up, lol. I'm just kidding just work
>>>> at your
>>>> >> normal pace, and don't make us get violent with ya, jk. On a serious
>>>> >> note,
>>>> >> this game does sound really awesome, and I just can't wait until its
>>>> >> finished.
>>>> >
>>>> >
>>>> >
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>>>>
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>>>>
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>>>
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>>>
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