oh ok, I get ya. You are right, it is pretty much a visual thing to know you
are on a dirt track instead of a paved one. It is alot different feel in a
real car too, cause I can tell when we are on dirt roads and paved roads. It
was just one of my many suggestions I have lots of those
----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, March 23, 2006 10:05 PM
Subject: Re: Raceway was Re: audyssey: Monty audio environment.
> Hi,
> I don't know. When you get down to it the only difference between a dirt
> track and a paved one would be the sound effects used.You of course
> could use some ff feedback to change the feel of the road, but beyond
> that it is nothing to play an extra track.
>
>
>
> Richard Bennett wrote:
>> that is an awesome idea I like that better, but how about for a bonus
>> having
>> the dirt track race track open or unlock it just to play that track
>> when you
>> want to race on it? Would that be harder to write? I'm just curious,
>> since I
>> am new to game programming
>
>
>
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