I would think that cars handle differently on dirt tracks than they do on 
paved ones.  The track surface changes as the race progresses.  It gets 
harder and, in some cases, slicker.  This is where tire changes may become 
critical as well as handling adjustments in the form of wing angle, tortion 
bar adjustments and other changes during pit stops.  There is also the 
factor of "marbles" near the walls at the top of the banking.  Weather can 
also play a part in track conditions.  There is a big difference between a 
wet or dry dirt track.




----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, March 23, 2006 8:05 PM
Subject: Re: Raceway was Re: audyssey: Monty audio environment.


> Hi,
> I don't know. When you get down to it the only difference between a dirt
> track and a paved one would be the sound effects used.You of course
> could use some ff  feedback to change the feel of the road, but beyond
> that it is nothing to play an extra track.
>
>
>
> Richard Bennett wrote:
>> that is an awesome idea I like that better, but how about for a bonus
>> having
>> the dirt track race track open or unlock it just to play that track
>> when you
>> want to race on it? Would that be harder to write? I'm just curious,
>> since I
>> am new to game programming
>
>
>
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