not to mention in their hair, nose, and skin, lol. That is a good point as 
well. Although I think that they are very similar, the track I used to go to 
was a quarter mile, and was alot like a paved surface, it had a groove and 
everything. But I do remember people driving over the edge because they 
couldn't get their car to swing(slide) aroudn the corners, that would be so 
funny. But I also remember on rainy weeks, the piles of water and mud that 
people would inevitably find themselves in before the race was over.
----- Original Message ----- 
From: "Gary Whittington" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, March 23, 2006 11:31 PM
Subject: Re: Raceway was Re: audyssey: Monty audio environment.


> Yeah, there's no drafting, but this is an element where the car is much
> looser, racing on wet clay.  The surface of the track changes during the
> race quickly to a softw  slower tracktion , to a dry surface where the 
> speed
> is higher and becomes like racing on ice.  The surface changes from the
> weather conditions , the number of laps completed, and the number of cars
> racing.  MOre could be inputting, but just these would be enough to have a
> dirt track fan want to race on a clay track.  Saying there is not much
> different is way wrong.  There is a lot of difference.  Just going into 
> the
> curves.  ON asphalt you drive them them on clay you swing your your race 
> car
> through.  This takes the where the driver needs to time the swing  the
> backend  of the car.  The backend of the car needs to rothate faster to 
> the
> right then the left side tire that is the pivet where all the weight is
> being forced down on, to make the the race car do a about face through the
> turn..  This would be the Phycs for a quarter mile ..  Bigger tracks less
> swing is need, but more like a slide through the turns.  If you try to 
> drive
> through or race through clay turns.  Smiles you musht likey end up over 
> the
> wall.  remember seeing that plenty of times.
>
> asphalt tracks do have there aspects as well.  They do get a groove 
> created
> during a race.  NOt like road caurses.  But grooves has to be a big part 
> of
> of build tracks.  When cars run high they get in to the not so clear
> surface.  That is area is called the ruffs, the rumps, the nails.  Smiles
> loved that one.  Many names for this as well as the Groove.  But even Clay
> tracks will devlop same areas  during a race.  For the groove on clay is a
> nice clean surface for racing.  The ruffs is no place you what your car to
> go into.  There will be mounds of mud and ruts and ponds of water.  When a
> car enter this stuff its almost impossible to drive out of with your car
> bounceing spashing and being shaked apart.
>
> Smiles, Hope you can see why Clay fans love there dirt track racing.  The
> dirt is in their blood.
> Crash
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, March 23, 2006 8:05 PM
> Subject: Re: Raceway was Re: audyssey: Monty audio environment.
>
>
>> Hi,
>> I don't know. When you get down to it the only difference between a dirt
>> track and a paved one would be the sound effects used.You of course
>> could use some ff  feedback to change the feel of the road, but beyond
>> that it is nothing to play an extra track.
>>
>>
>>
>> Richard Bennett wrote:
>>> that is an awesome idea I like that better, but how about for a bonus
>>> having
>>> the dirt track race track open or unlock it just to play that track
>>> when you
>>> want to race on it? Would that be harder to write? I'm just curious,
>>> since I
>>> am new to game programming
>>
>>
>>
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