I agree with those statements but who wants to buy a game and pay
$35.00-$45.00 or whatever the price of the game is with the only thing to
shoot for is to beat your own score or someone else score?

If you play a game enough and no variety to a game, eventually for those who
don't work, and play every day will get to the highest scores and then what?

Also for those who can't play every day and eventually beat the game may be
not a the highest score, will be satisfied.

I know I have gotten to the end of a masterful game that a list member
created and now that I got to the end of the game, I don't want to play it
again.

I loved the game and it made me play a lot.

Now I know how to win. Who cares? I don't want to play a game that I know
how to beat.

I understand when a game is free then you kind of cut back because why put
all the energy and creativeness to something that is free?

This of course is my opinion.

I do understand other people's feeling as well.

Thomas do what you feel is right and what you want to do with it. I will buy
the game if it is something that catches my interest.

I am just glad that there are programmers and developers that do this for
our community.

-----Original Message-----
From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of allan thompson
Sent: Sunday, March 26, 2006 6:54 PM
To: [email protected]
Subject: Re: you're not sure why?? - Re: audyssey: Monty new audio
environment.

Hi Tom,
Perhaps the answer to your problem is as simple as  keeping the original 
intent of the game at one difficulty level and add in all those random 
factors people want in  harder difficulties.
That way, everyone is more or less happy.
Although, I have to admit, you surely got to understand that  you cannot 
please everyone absolutely. It is just impossible. In addition, Everyone 
else should realize that other people want to play the game in a certain way

as well and  should be open minded to everyone elses desires for the game. 
Just because someone enjoys random monsters in the game doesn't mean that 
everyone else does so.
 some give and take  should be considered here.


Come to me and I will give you rest...
Jesus of nazareth 33 AD
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, March 26, 2006 7:37 PM
Subject: Re: you're not sure why?? - Re: audyssey: Monty new audio 
environment.


> Hi Ryan,
> One of the key features of arcade games was bettering your score. For
> example back in the days when i could still see I use to play against my
> family on games like Demon Attack, Space Invaders, and the fun was
> seeing which one of us could get the final highest score.
> That was probably a result of the computer games being limited in what
> they could do at the time. Now, days we have advanced far beyond such
> games, and now it is almost expected to add more randomness, better AI,
> etc to the game. I'm wondering how that can be done, and still truly be
> Montezuma's Revenge. If I did those changes the game would no longer be
> Monty I knew, James knew, or that game at all.
>
>
> Ryan Strunk wrote:
>> Tom,
>>
>> For my part, beating a previous high score was never a sticking point. I
>> enjoy games for randomness factors, story lines, and cracking good
>> challenges.
>> It honestly seems as though those elements have been left out of many
>> recent
>> titles. Most of the accessible games on the market right now seem to have
>> the ability to improve one's score as a sticking point. I would not at 
>> all
>> be annoyed if I played a game with no score whatsoever.
>>
>> Ryan
>
>
>
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