That's a very dangerous thing to fiddle with. It would certainly add to the replay value if monsters and some items like swords or potions could be placed randomly. However, that goes against what the game is actually supposed to be about. Monty was supposed to be about memorisation as much as it was about action and adventure. You had to remember where things were and having things appear randomly throws off that balance. Perhaps, a compromise would be to have the game available as a static ten levels like the original game and then having a "random" setting which allows for randomness. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED]
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, March 27, 2006 10:22 AM Subject: Re: you're not sure why?? - Re: audyssey: Monty new audio environment. > Hi, > I am wondering if I do add some random elements to the new Monty like > move monsters around to different rooms, randomly place gems and gold, > etc if that will really increase replay value for the game or not. For > some it might, and for others not. > Some items like ladders, keys, etc have to be static, but there is > nothing saying that monsters, etc can't be randomly generated. > > > Ryan Strunk wrote: >> Thomas, >> >> I am well aware of the impact that scoring used to have an the average >> game. >> In games like asteroids, demon attack, haunted house, dodgem, etc., it >> was >> the only draw toward replay value. >> Even when the Nintendo became popular, scoring was still a big factor. >> Both >> Super Mario Brothers I and III had scoring, though high scores never >> measured anything. Dido for megaman--at least the first game. Later >> incarnations removed the scoring element in favor of strict game play. >> In short, I understand what you're doing with the concept of the >> arcade game >> here, but I was just making the point that scoring is not the be-all and >> end-all as far as I'm concerned. >> In fact, the first time I beat monkey business, I did so without >> regard for >> coins. The only thing they did, in my opinion, was slow down the action. >> I >> was more interested in exploring and overcoming challenges than I was in >> tiptoeing around the same tree collecting the last few recalcitrant >> coins. >> Just my thoughts, though. >> >> Peace, >> Ryan > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
