That's an awesome idea!
----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, March 27, 2006 10:22 AM
Subject: Re: you're not sure why?? - Re: audyssey: Monty new audio
environment.
> Hi,
> I am wondering if I do add some random elements to the new Monty like
> move monsters around to different rooms, randomly place gems and gold,
> etc if that will really increase replay value for the game or not. For
> some it might, and for others not.
> Some items like ladders, keys, etc have to be static, but there is
> nothing saying that monsters, etc can't be randomly generated.
>
>
> Ryan Strunk wrote:
>> Thomas,
>>
>> I am well aware of the impact that scoring used to have an the average
>> game.
>> In games like asteroids, demon attack, haunted house, dodgem, etc., it
>> was
>> the only draw toward replay value.
>> Even when the Nintendo became popular, scoring was still a big factor.
>> Both
>> Super Mario Brothers I and III had scoring, though high scores never
>> measured anything. Dido for megaman--at least the first game. Later
>> incarnations removed the scoring element in favor of strict game play.
>> In short, I understand what you're doing with the concept of the
>> arcade game
>> here, but I was just making the point that scoring is not the be-all and
>> end-all as far as I'm concerned.
>> In fact, the first time I beat monkey business, I did so without
>> regard for
>> coins. The only thing they did, in my opinion, was slow down the action.
>> I
>> was more interested in exploring and overcoming challenges than I was in
>> tiptoeing around the same tree collecting the last few recalcitrant
>> coins.
>> Just my thoughts, though.
>>
>> Peace,
>> Ryan
>
>
>
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