Hi,
I am wondering if I do add some random elements to the new Monty like
move monsters around to different rooms, randomly place gems and gold,
etc if that will really increase replay value for the game or not. For
some it might, and for others not.
Some items like ladders, keys, etc have to be static, but there is
nothing saying that monsters, etc can't be randomly generated.
Ryan Strunk wrote:
> Thomas,
>
> I am well aware of the impact that scoring used to have an the average
> game.
> In games like asteroids, demon attack, haunted house, dodgem, etc., it was
> the only draw toward replay value.
> Even when the Nintendo became popular, scoring was still a big factor.
> Both
> Super Mario Brothers I and III had scoring, though high scores never
> measured anything. Dido for megaman--at least the first game. Later
> incarnations removed the scoring element in favor of strict game play.
> In short, I understand what you're doing with the concept of the
> arcade game
> here, but I was just making the point that scoring is not the be-all and
> end-all as far as I'm concerned.
> In fact, the first time I beat monkey business, I did so without
> regard for
> coins. The only thing they did, in my opinion, was slow down the action. I
> was more interested in exploring and overcoming challenges than I was in
> tiptoeing around the same tree collecting the last few recalcitrant coins.
> Just my thoughts, though.
>
> Peace,
> Ryan
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