On Fri, Jan 10, 2014 at 11:16 PM, Christopher Sean Morrison <brl...@mac.com> wrote: > I'm not sure that "just on online wrapper" would be a good or bad thing. > There's a ton of back-end functionality that really should be leveraged > because it would be entirely impractical to handle in the browser (like > geometry import/conversion/export processing, animation rendering, etc).
Exactly, I am of the view about a simple application that makes sharing and embedding the 3D Models incredibly easy. Just the way we share videos and images on the web from youtube or elsewhere, same way we must be able to share 3D models. I would suggest and I really believe that all the heavy lifting shall be done at the backend using BRL-CAD. What I meant in my statement there was that I had the fear (which was later removed) that when we will be often making calls to BRL-CAD from our web app, that request and response would make our app CPU hungry which could be the bad use case of node.js but later my doubt was removed when I realized that I was wrong. Do we have to-do list ready ? I really want to start working on this project. I have downloaded it and made few tweaks but will move further only when the view and scope of the app is finalized. I also have some suggestions about the viewer that I would like to add. -- Inderpreet Singh Ekoankar Sahai ishwerdas.com facebook.com/okayinder https://kippt.com/okayinder ------------------------------------------------------------------------------ Android apps run on BlackBerry 10 Introducing the new BlackBerry 10.2.1 Runtime for Android apps. Now with support for Jelly Bean, Bluetooth, Mapview and more. Get your Android app in front of a whole new audience. Start now. http://pubads.g.doubleclick.net/gampad/clk?id=124407151&iu=/4140/ostg.clktrk _______________________________________________ BRL-CAD Developer mailing list brlcad-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/brlcad-devel