On Fri, Jan 10, 2014 at 11:16 PM, Christopher Sean Morrison
<brl...@mac.com> wrote:
> I'm not sure that "just on online wrapper" would be a good or bad thing.  
> There's a ton of back-end functionality that really should be leveraged 
> because it would be entirely impractical to handle in the browser (like 
> geometry import/conversion/export processing, animation rendering, etc).

Exactly, I am of the view about a simple application that makes
sharing and embedding the 3D Models incredibly easy. Just the way we
share videos and images on the web from youtube or elsewhere, same way
we must be able to share 3D models. I would suggest and I really
believe that all the heavy lifting shall be done at the backend using
BRL-CAD. What I meant in my statement there was that I had the fear
(which was later removed) that when we will be often making calls to
BRL-CAD from our web app, that request and response would make our app
CPU hungry which could be the bad use case of node.js but later my
doubt was removed when I realized that I was wrong.

Do we have to-do list ready ? I really want to start working on this
project. I have downloaded it and made few tweaks but will move
further only when the view and scope of the app is finalized. I also
have some suggestions about the viewer that I would like to add.

--
Inderpreet Singh

Ekoankar Sahai
ishwerdas.com
facebook.com/okayinder
https://kippt.com/okayinder

------------------------------------------------------------------------------
Android apps run on BlackBerry 10
Introducing the new BlackBerry 10.2.1 Runtime for Android apps.
Now with support for Jelly Bean, Bluetooth, Mapview and more.
Get your Android app in front of a whole new audience.  Start now.
http://pubads.g.doubleclick.net/gampad/clk?id=124407151&iu=/4140/ostg.clktrk
_______________________________________________
BRL-CAD Developer mailing list
brlcad-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/brlcad-devel

Reply via email to