On Sun, Jul 31, 2011 at 11:35 AM, Facundo Batista
<[email protected]>wrote:

> I'm using AVBin... it normally works ok.

 But:

- Sometimes appear some glitches that are difficult to debug... I had
> to restructure my sound layer over it once, and now I'm having a
> strange pulseaudio-related crash in my mother's computer when my game
> [0] tries to start the second music file (after the first music file
> finishes). I can not reproduce this in my computer, even both being
> Ubuntu Natty.
>
> - The AVBin library is not correctly packaged in Ubuntu, so I need to
> ask for a manual installation of it, which is a PITA and stops me from
> putting the game in a Launchpad PPA.
>
> So, I wanted to know if you know other audio backend. I really only
> need for it to work in Linux (no other platforms), and I specially
> need for it to be smooth in Ubuntu.
>
> Thanks!
>
> --
> .    Facundo
>


The game is https://launchpad.net/enjuewemela ?

If yes, I'm correct the game code routes all sound calls trough
 enjuewemela\sound ?
Thus the thing would be to write Music and Sound in terms of other sound
library ?

Would be pygame or SDL an acceptable dependency ?
Last year Daniel Moisset checked in code based on pygame-ctypes to do audio,
found under cocos\audio.
The working status for this code on Linux is unknown to me.
Just out of curiosity,  test_audio_sdl_effect.py (included in the test
directory) works in ubuntu ?

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