On Sun, Jul 31, 2011 at 11:35 AM, Facundo Batista <[email protected]>wrote:
> I'm using AVBin... it normally works ok. But: - Sometimes appear some glitches that are difficult to debug... I had > to restructure my sound layer over it once, and now I'm having a > strange pulseaudio-related crash in my mother's computer when my game > [0] tries to start the second music file (after the first music file > finishes). I can not reproduce this in my computer, even both being > Ubuntu Natty. > > - The AVBin library is not correctly packaged in Ubuntu, so I need to > ask for a manual installation of it, which is a PITA and stops me from > putting the game in a Launchpad PPA. > > So, I wanted to know if you know other audio backend. I really only > need for it to work in Linux (no other platforms), and I specially > need for it to be smooth in Ubuntu. > > Thanks! > > -- > . Facundo > The game is https://launchpad.net/enjuewemela ? If yes, I'm correct the game code routes all sound calls trough enjuewemela\sound ? Thus the thing would be to write Music and Sound in terms of other sound library ? Would be pygame or SDL an acceptable dependency ? Last year Daniel Moisset checked in code based on pygame-ctypes to do audio, found under cocos\audio. The working status for this code on Linux is unknown to me. Just out of curiosity, test_audio_sdl_effect.py (included in the test directory) works in ubuntu ? -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
