On Tue, Aug 2, 2011 at 8:31 PM, Facundo Batista <[email protected]>wrote: [snip responses, thanks]
> Last year Daniel Moisset checked in code based on pygame-ctypes to do > audio, > > found under cocos\audio. > > The working status for this code on Linux is unknown to me. > > Just out of curiosity, test_audio_sdl_effect.py (included in the test > > directory) works in ubuntu ? > > Not here... > > $ python test_audio_sdl_effect.py > there is no soundcard > > For the record, I have the following pygame installed: > > 1.9.1release-0ubuntu2 > > > -- > . Facundo > Ahá. The next logical question would be Pure pygame sound is working in that box ? I don't know Daniel rationale in choosing pyglet-ctypes, so I tried the naive approach of use pure pygame from a cocos script. I looked at pygame/examples to lift code doing sound without pygame window, sound.py was promising. Played ok in my box. Then I copy paste from there to cocos\test\test_accelerate_speed.py Running the script I got sound played and screen animation by cocos performing. As a starting point is encouraging. I packaged the scripts and data in a zip, would you mind to try ? first try sound(pygame sample).py this is pure pygame, and should tell if there's a problem in your ubuntu + pygame then try test_accelerate_speed_plus_pygame_audio.py to see if going from pure pygame to pygame + cocos shows problems. As a reference, I'm on win xp, pygame version: '1.9.2pre-svn2794' zip link: http://sites.google.com/site/xcocos/files/cocosypygameaudio.zip -- claudio -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
