On Sun, Jul 31, 2011 at 9:50 PM, Peter Enerccio <[email protected]> wrote:
> Works on linux with padsp (you could use subprocess.popen to open up padsp > with game) with pulseaudio. It should work with oss, if /dev/dsp is not > blocked as well (which is if pulseaudio is using it instead, so padsp is > necessary). > Works well with Windows as well, without any problems. > > Not sure about Mac, I dont have it. But it should work fine, provided it > uses pulse. > > Alsa itself was crashing, unfortunately, but I guess the source can be > fixed (I hoped on the easier method, making it accept only OSS). > > > Thanks for the info, Peter. -- claudio -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
