On Fri, Aug 5, 2011 at 2:07 AM, claudio canepa <[email protected]> wrote:
[snip] > > > I mailed Daniel about these issues, will report later . > If you do further experiments, I'm all ears to hear about them. > > cheers ! > -- > claudio > > Got mail from Daniel, here some excerpts. I translated from spanish so the bad english is only my fault: """ > pygame-ctypes has some years by now, do you know if it works with 64bits OSes ? I know more the SDL api than the pygame-ctypes implementation, but there shouldn't be problems. > It is known to work in Mac, especially the ones with less than two years ? I don't have hard data. SDL works on Macs, but I don't have one to test. But all the code is portable and should be easy to fix problems. > What should I answer to linux people asking 'I want to package my game for my linux distro, which dependencies I need to declare to have SDL audio?' The exact dependencies are sdl 1.2 and sdl-mixer 1.2. In debain/ubuntu the packages are libsdl1.2 and libsdl-mixer1.2 > In windows I tell people to install pygame to get the libraries for SDL audio. While overkill, this would also work on linux ? Both ways [exact dependencies or pygame] will work. """ Thanks, Daniel ! @Facundo: If you take the cocos\audio (SDL sound) approach and write down some hints for other users I will buy you some beer at PyConAr 2011 . Deal ? :) cheers, all ! -- claudio -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
