On Fri, Aug 5, 2011 at 2:07 AM, claudio canepa <[email protected]> wrote:

[snip]

>
>
> I mailed Daniel about these issues, will report later .
> If you do further experiments, I'm all ears to hear about them.
>
> cheers !
> --
> claudio
>
>
Got mail from Daniel, here some excerpts. I translated from spanish so the
bad english is only my fault:

"""
> pygame-ctypes has some years by now, do you know if it works with 64bits
OSes ?

I know more the SDL api than the pygame-ctypes implementation, but there
shouldn't be problems.

> It is known to work in Mac, especially the ones with less than two years ?

I don't have hard data. SDL works on Macs, but I don't have one to test. But
all the code is portable and should be easy to fix problems.

> What should I answer to linux people asking 'I want to package my game for
my linux distro, which dependencies I need to declare to have SDL audio?'

The exact dependencies are sdl 1.2 and sdl-mixer 1.2. In debain/ubuntu the
packages are  libsdl1.2 and libsdl-mixer1.2

> In windows I tell people to install pygame to get the libraries for SDL
audio. While overkill, this would also work on linux ?

Both ways [exact dependencies or pygame] will work.
"""

Thanks, Daniel !

@Facundo: If you take the cocos\audio (SDL sound) approach and write down
some hints for other users I will buy you some beer at PyConAr 2011 . Deal ?
:)

cheers, all !

--
claudio

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