As you can read in the above comments, I clearly said that a Microsoft iOS 
simulator is available
where I think it is possible to load and run the .app file as it is on the 
Mac and the iOS simulator.

Regards

Il giorno mercoledì 10 marzo 2021 alle 04:25:50 UTC+1 Shai Almog ha scritto:

> How would you run the iOS simulator without a Mac?
> What's the purpose of doing this?
> You have include source which lets you run in the iOS simulator and debug 
> there: 
> https://www.codenameone.com/how-do-i---use-the-include-sources-feature-to-debug-the-native-code-on-iosandroid-etc.html
>
> On Tuesday, March 9, 2021 at 9:43:46 AM UTC+2 P5music wrote:
>
>> Yes it is not the original question but
>> I am saying to create a new CN menu entry "Send build to iOS simulator".
>> It's matter of having a new command-line compilation script and let the 
>> user download the product that is compatible with the iOS simulators.
>> Regards
>>
>> Il giorno martedì 9 marzo 2021 alle 03:49:33 UTC+1 Shai Almog ha scritto:
>>
>>> iOS simulator is a completely different target and an x86 platform. I 
>>> don't understand what you're trying to do.
>>>
>>> On Monday, March 8, 2021 at 10:13:13 AM UTC+2 P5music wrote:
>>>
>>>> Ok the ipa is a zip of an app.
>>>> Now let's deal with what I asked:
>>>> Is it possible that inside it there is an .app file,
>>>> that is
>>>> that kind of file that is runnable inside the iOS simulators
>>>> like XCode iOS simulator (Mac OS) or Microsoft iOS Simulator (Windows)?
>>>>
>>>> It is not important that the .app file is inside the ipa.
>>>> I think that a different command on your Mac server can produce it and 
>>>> make the downloading possible from the dashboard. 
>>>> the same that is now for the ipa file.
>>>>
>>>> I know that your paid accounts are different from free ones
>>>> but
>>>> in this case it's not like having the XCode project
>>>> instead 
>>>> it is just having
>>>> a file that can be loaded into an iOS simulator.
>>>> Instead of running on a physical device or an emulator.
>>>>
>>>> Regards
>>>> Il giorno lunedì 8 marzo 2021 alle 03:37:04 UTC+1 Shai Almog ha scritto:
>>>>
>>>>> The ipa is a zip of an app
>>>>>
>>>>> On Sunday, March 7, 2021 at 10:41:20 AM UTC+2 P5music wrote:
>>>>>
>>>>>> I read somewhere that in certain cases, the ipa file is a zip file 
>>>>>> that contains
>>>>>> also an .app file, so that it can be extracted and tested on a 
>>>>>> simulator.
>>>>>> Is it the case for CodenameOne builds too?
>>>>>> If not, could it be in the immediate future?
>>>>>> Regards
>>>>>> Il giorno domenica 7 marzo 2021 alle 03:17:01 UTC+1 Shai Almog ha 
>>>>>> scritto:
>>>>>>
>>>>>>> I don't know if appetize uses an emulator or is like 
>>>>>>> https://www.perfecto.io/ it doesn't really matter both are 
>>>>>>> semantically the same. We produce an ipa that would work with perfector 
>>>>>>> etc. and should work with anything that runs iOS.
>>>>>>>
>>>>>>> On Saturday, March 6, 2021 at 10:07:24 AM UTC+2 P5music wrote:
>>>>>>>
>>>>>>>> Maybe that page is well crafted as SEO spam, but it seems that some 
>>>>>>>> of those applications are true emulators.
>>>>>>>> For example appetize.io, it at least can run XCode bundles .app, 
>>>>>>>> and maybe it can run any iOS app.
>>>>>>>> Now I want to further read that article but it would be interesting 
>>>>>>>> to hear from you about the emulators from a technical perspective, for 
>>>>>>>> examples if the iOS builds from CodenameOne server can run on any of 
>>>>>>>> those 
>>>>>>>> emulators, or if a bundle could be created also as the build process 
>>>>>>>> output 
>>>>>>>> to take advantage of similar products.
>>>>>>>> Regards
>>>>>>>>
>>>>>>>> Il giorno sabato 6 marzo 2021 alle 05:48:42 UTC+1 Shai Almog ha 
>>>>>>>> scritto:
>>>>>>>>
>>>>>>>>> That link is a SEO spam article that just writes nonsense to get 
>>>>>>>>> clicks for specific keywords. I'm unfamiliar with most of those 
>>>>>>>>> things but 
>>>>>>>>> those I'm familiar with aren't emulators. E.g. the xamarin tool isn't 
>>>>>>>>> an 
>>>>>>>>> emulator. They have a tool where you can have a Mac in your office 
>>>>>>>>> and then 
>>>>>>>>> effectively debug on it with the simulator and remote screen 
>>>>>>>>> mirroring. 
>>>>>>>>> There are a lot of solutions like that out there that even have 
>>>>>>>>> hosted 
>>>>>>>>> physical devices in the cloud you can debug/test with. 
>>>>>>>>> E.g. https://www.perfecto.io/
>>>>>>>>>
>>>>>>>>> On Friday, March 5, 2021 at 9:59:22 AM UTC+2 P5music wrote:
>>>>>>>>>
>>>>>>>>>> @Shai Almog
>>>>>>>>>> Sorry the link was wrong both because it led to the italian 
>>>>>>>>>> version and it is not relevant for what I am asking.
>>>>>>>>>> Please consider this page (I found other ones in search results 
>>>>>>>>>> in fact) which talks about iOS emulators on Windows:
>>>>>>>>>> 14 Best iOS Emulators for Windows (2021 List) 
>>>>>>>>>> (connectivasystems.com) 
>>>>>>>>>> <https://www.connectivasystems.com/ios-emulator-for-windows/>  
>>>>>>>>>> @Dave Dyer 
>>>>>>>>>> I just want to test the functionality of my CodenameOne app on a 
>>>>>>>>>> reasonably reliable emulator, not performance or debugging or 
>>>>>>>>>> special 
>>>>>>>>>> features, just cross-platform.
>>>>>>>>>> For example I could check the mouse events capture in the CEF 
>>>>>>>>>> BrowserComponent.
>>>>>>>>>>
>>>>>>>>>> I have the possibility to test on a real device but via another 
>>>>>>>>>> tester, I would like to test on other Apple models too, and, 
>>>>>>>>>> finally, doing 
>>>>>>>>>> it myself is certainly better.
>>>>>>>>>> Regards
>>>>>>>>>> Il giorno venerdì 5 marzo 2021 alle 05:11:00 UTC+1 Shai Almog ha 
>>>>>>>>>> scritto:
>>>>>>>>>>
>>>>>>>>>>> I'm not aware of any iOS emulators but things might have 
>>>>>>>>>>> changed. If you have something in English that might be interesting 
>>>>>>>>>>> but 
>>>>>>>>>>> only as general knowledge.
>>>>>>>>>>> Emulators are useless for day-day development. A device is a 
>>>>>>>>>>> must have expense for these things. That's true for Android too 
>>>>>>>>>>> which does 
>>>>>>>>>>> have an emulator.
>>>>>>>>>>>
>>>>>>>>>>> On Friday, March 5, 2021 at 2:31:50 AM UTC+2 [email protected] 
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> If you're talking about testing, rather than debugging, I don't 
>>>>>>>>>>>> think emulators can
>>>>>>>>>>>> possibly substitute for actual hardware.   Ordinary debugging 
>>>>>>>>>>>> works pretty well
>>>>>>>>>>>> from the simulator built into eclipse (or netbeans).
>>>>>>>>>>>>
>>>>>>>>>>>> OTOH if you're doing "desperation level" debugging of 
>>>>>>>>>>>> mysterious crashes, it works
>>>>>>>>>>>> to compile from the codename1 sources and use the emulator 
>>>>>>>>>>>> built into xcode 
>>>>>>>>>>>> or a usb connection to a real device.
>>>>>>>>>>>>
>>>>>>>>>>>> On Thursday, March 4, 2021 at 5:12:13 AM UTC-8 P5music wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> I searched the internet to understand what can be done with 
>>>>>>>>>>>>> iOS simulator and I stumbled upon the concept of iOS emulators, 
>>>>>>>>>>>>> that they 
>>>>>>>>>>>>> exist as far as I understand, also for Windows.
>>>>>>>>>>>>> Even an official tool is provided by Apple, it seems:
>>>>>>>>>>>>> Uso di TestFlight per distribuire app Xamarin.iOS - Xamarin | 
>>>>>>>>>>>>> Microsoft Docs 
>>>>>>>>>>>>> <https://docs.microsoft.com/it-it/xamarin/ios/deploy-test/testflight?tabs=windows>
>>>>>>>>>>>>> I have to deepen my knowledge of these things and whether it's 
>>>>>>>>>>>>> free stuff or not, 
>>>>>>>>>>>>> but I would like to know what do you think about that
>>>>>>>>>>>>>
>>>>>>>>>>>>> in regard to testing the iOS builds produced by CodenamenOne 
>>>>>>>>>>>>> servers.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Thanks in advance
>>>>>>>>>>>>>
>>>>>>>>>>>>

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