As you can read in the above comments, I clearly said that a Microsoft iOS simulator is available where I think it is possible to load and run the .app file as it is on the Mac and the iOS simulator.
Regards Il giorno mercoledì 10 marzo 2021 alle 04:25:50 UTC+1 Shai Almog ha scritto: > How would you run the iOS simulator without a Mac? > What's the purpose of doing this? > You have include source which lets you run in the iOS simulator and debug > there: > https://www.codenameone.com/how-do-i---use-the-include-sources-feature-to-debug-the-native-code-on-iosandroid-etc.html > > On Tuesday, March 9, 2021 at 9:43:46 AM UTC+2 P5music wrote: > >> Yes it is not the original question but >> I am saying to create a new CN menu entry "Send build to iOS simulator". >> It's matter of having a new command-line compilation script and let the >> user download the product that is compatible with the iOS simulators. >> Regards >> >> Il giorno martedì 9 marzo 2021 alle 03:49:33 UTC+1 Shai Almog ha scritto: >> >>> iOS simulator is a completely different target and an x86 platform. I >>> don't understand what you're trying to do. >>> >>> On Monday, March 8, 2021 at 10:13:13 AM UTC+2 P5music wrote: >>> >>>> Ok the ipa is a zip of an app. >>>> Now let's deal with what I asked: >>>> Is it possible that inside it there is an .app file, >>>> that is >>>> that kind of file that is runnable inside the iOS simulators >>>> like XCode iOS simulator (Mac OS) or Microsoft iOS Simulator (Windows)? >>>> >>>> It is not important that the .app file is inside the ipa. >>>> I think that a different command on your Mac server can produce it and >>>> make the downloading possible from the dashboard. >>>> the same that is now for the ipa file. >>>> >>>> I know that your paid accounts are different from free ones >>>> but >>>> in this case it's not like having the XCode project >>>> instead >>>> it is just having >>>> a file that can be loaded into an iOS simulator. >>>> Instead of running on a physical device or an emulator. >>>> >>>> Regards >>>> Il giorno lunedì 8 marzo 2021 alle 03:37:04 UTC+1 Shai Almog ha scritto: >>>> >>>>> The ipa is a zip of an app >>>>> >>>>> On Sunday, March 7, 2021 at 10:41:20 AM UTC+2 P5music wrote: >>>>> >>>>>> I read somewhere that in certain cases, the ipa file is a zip file >>>>>> that contains >>>>>> also an .app file, so that it can be extracted and tested on a >>>>>> simulator. >>>>>> Is it the case for CodenameOne builds too? >>>>>> If not, could it be in the immediate future? >>>>>> Regards >>>>>> Il giorno domenica 7 marzo 2021 alle 03:17:01 UTC+1 Shai Almog ha >>>>>> scritto: >>>>>> >>>>>>> I don't know if appetize uses an emulator or is like >>>>>>> https://www.perfecto.io/ it doesn't really matter both are >>>>>>> semantically the same. We produce an ipa that would work with perfector >>>>>>> etc. and should work with anything that runs iOS. >>>>>>> >>>>>>> On Saturday, March 6, 2021 at 10:07:24 AM UTC+2 P5music wrote: >>>>>>> >>>>>>>> Maybe that page is well crafted as SEO spam, but it seems that some >>>>>>>> of those applications are true emulators. >>>>>>>> For example appetize.io, it at least can run XCode bundles .app, >>>>>>>> and maybe it can run any iOS app. >>>>>>>> Now I want to further read that article but it would be interesting >>>>>>>> to hear from you about the emulators from a technical perspective, for >>>>>>>> examples if the iOS builds from CodenameOne server can run on any of >>>>>>>> those >>>>>>>> emulators, or if a bundle could be created also as the build process >>>>>>>> output >>>>>>>> to take advantage of similar products. >>>>>>>> Regards >>>>>>>> >>>>>>>> Il giorno sabato 6 marzo 2021 alle 05:48:42 UTC+1 Shai Almog ha >>>>>>>> scritto: >>>>>>>> >>>>>>>>> That link is a SEO spam article that just writes nonsense to get >>>>>>>>> clicks for specific keywords. I'm unfamiliar with most of those >>>>>>>>> things but >>>>>>>>> those I'm familiar with aren't emulators. E.g. the xamarin tool isn't >>>>>>>>> an >>>>>>>>> emulator. They have a tool where you can have a Mac in your office >>>>>>>>> and then >>>>>>>>> effectively debug on it with the simulator and remote screen >>>>>>>>> mirroring. >>>>>>>>> There are a lot of solutions like that out there that even have >>>>>>>>> hosted >>>>>>>>> physical devices in the cloud you can debug/test with. >>>>>>>>> E.g. https://www.perfecto.io/ >>>>>>>>> >>>>>>>>> On Friday, March 5, 2021 at 9:59:22 AM UTC+2 P5music wrote: >>>>>>>>> >>>>>>>>>> @Shai Almog >>>>>>>>>> Sorry the link was wrong both because it led to the italian >>>>>>>>>> version and it is not relevant for what I am asking. >>>>>>>>>> Please consider this page (I found other ones in search results >>>>>>>>>> in fact) which talks about iOS emulators on Windows: >>>>>>>>>> 14 Best iOS Emulators for Windows (2021 List) >>>>>>>>>> (connectivasystems.com) >>>>>>>>>> <https://www.connectivasystems.com/ios-emulator-for-windows/> >>>>>>>>>> @Dave Dyer >>>>>>>>>> I just want to test the functionality of my CodenameOne app on a >>>>>>>>>> reasonably reliable emulator, not performance or debugging or >>>>>>>>>> special >>>>>>>>>> features, just cross-platform. >>>>>>>>>> For example I could check the mouse events capture in the CEF >>>>>>>>>> BrowserComponent. >>>>>>>>>> >>>>>>>>>> I have the possibility to test on a real device but via another >>>>>>>>>> tester, I would like to test on other Apple models too, and, >>>>>>>>>> finally, doing >>>>>>>>>> it myself is certainly better. >>>>>>>>>> Regards >>>>>>>>>> Il giorno venerdì 5 marzo 2021 alle 05:11:00 UTC+1 Shai Almog ha >>>>>>>>>> scritto: >>>>>>>>>> >>>>>>>>>>> I'm not aware of any iOS emulators but things might have >>>>>>>>>>> changed. If you have something in English that might be interesting >>>>>>>>>>> but >>>>>>>>>>> only as general knowledge. >>>>>>>>>>> Emulators are useless for day-day development. A device is a >>>>>>>>>>> must have expense for these things. That's true for Android too >>>>>>>>>>> which does >>>>>>>>>>> have an emulator. >>>>>>>>>>> >>>>>>>>>>> On Friday, March 5, 2021 at 2:31:50 AM UTC+2 [email protected] >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>>> If you're talking about testing, rather than debugging, I don't >>>>>>>>>>>> think emulators can >>>>>>>>>>>> possibly substitute for actual hardware. Ordinary debugging >>>>>>>>>>>> works pretty well >>>>>>>>>>>> from the simulator built into eclipse (or netbeans). >>>>>>>>>>>> >>>>>>>>>>>> OTOH if you're doing "desperation level" debugging of >>>>>>>>>>>> mysterious crashes, it works >>>>>>>>>>>> to compile from the codename1 sources and use the emulator >>>>>>>>>>>> built into xcode >>>>>>>>>>>> or a usb connection to a real device. >>>>>>>>>>>> >>>>>>>>>>>> On Thursday, March 4, 2021 at 5:12:13 AM UTC-8 P5music wrote: >>>>>>>>>>>> >>>>>>>>>>>>> I searched the internet to understand what can be done with >>>>>>>>>>>>> iOS simulator and I stumbled upon the concept of iOS emulators, >>>>>>>>>>>>> that they >>>>>>>>>>>>> exist as far as I understand, also for Windows. >>>>>>>>>>>>> Even an official tool is provided by Apple, it seems: >>>>>>>>>>>>> Uso di TestFlight per distribuire app Xamarin.iOS - Xamarin | >>>>>>>>>>>>> Microsoft Docs >>>>>>>>>>>>> <https://docs.microsoft.com/it-it/xamarin/ios/deploy-test/testflight?tabs=windows> >>>>>>>>>>>>> I have to deepen my knowledge of these things and whether it's >>>>>>>>>>>>> free stuff or not, >>>>>>>>>>>>> but I would like to know what do you think about that >>>>>>>>>>>>> >>>>>>>>>>>>> in regard to testing the iOS builds produced by CodenamenOne >>>>>>>>>>>>> servers. >>>>>>>>>>>>> >>>>>>>>>>>>> Thanks in advance >>>>>>>>>>>>> >>>>>>>>>>>> -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. 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