On Mon, Jun 6, 2011 at 1:39 PM, David Ploog <dpl...@mi.fu-berlin.de> wrote:
> Some non-combat penalties should come back. Raphael suggested
> auto-mesmerisation (cannot walk away from closest enemy) but that may be
> too strong. Under Trog, we can use piety hits for cowards.

Interesting.  What about if you're forced to retreat due to low HP (if,
say, what you're fighting gets some lucky hits in)?  Would that be
considered a mitigating circumstance and cause less of a piety hit?

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