On Mon, Jun 06, 2011 at 08:39:38PM +0200, David Ploog wrote:
> > Trog
> > ====

> > * gifts: currently Trog gives a mixture of regular items, randarts and
> >  unrands.  His randarts are greatly better than those Okawaru gives.
> >  Let's give only ordinary gear, all branded with antimagic.  Weapon
> >  blessing was considered, but it'd make him too much like TSO, Kiku and
> >  Lugonu.  We can make him grant you weapons based on your skills and piety:
> >  * an antimagic hand axe at Axes 5, *** piety
> >  * an antimagic war axe at Axes 10, ***** piety
> >  * an antimagic broad axe at Axes 15, ****** piety
> 
> I am not so fond on fixating on a weapon type.

Sorry for being unclear: if you'd have Staves 5, you'd get a basic weapon of
that type instead.  If you switch types, you can even get _both_ a shiny
hand axe and a spanking new quarterstaff.  Of course, lowest tier weapons
are kind of useless.

> > Okawaru
> > =======

> Please let me mention my gift idea for Okawaru: instead of just slapping 
> down items, you have to _earn_ them (this will fit with the tiers nicely). 
> Okawaru drops items and you are free to use them, but they're temporary. 
> At high tension (and/or with sufficient piety cost?), Okawaru may 
> permanentify a worn/wielded gift.

I'm afraid this would lead to stashing pockets of hard enemies, so when you
get something you'd want to keep you'd run to that stashed enemy to
permanentify your loot.

> In addition would Okawaru be able to improve bad items (including 
> randarts) in its AC value. This would also require wearing them for some 
> time. This way you can try to turn that -7 CPM of rElec rF into something 
> better.

This means, over time you'll have a set of most ŭberest of artefacts, which
is not a good thing.  Currently, holding on to Okawaru means you get more
rolls so you can get something better than what you have now, but that's
more and more unlikely.

Imagine a random variable with a normal distribution, where a roll higher
than the current value replaces it: taking max of all rolls.  Taking more
rolls means you'll get improvements but that takes large numbers of tries.
There's a small chance you'll get an improvement soon.  Scumming long
rapidly decreases in further expectations.

If instead you have a chance to get even a minimal boost to your value,
you're guaranteed to have a high value after mindlessly rolling over and
over.  Ie, you can scum your gear as high as you want to.

> > Sifumet
> > =======
> >
> > There's little difference between Sif Muna and Vehumet.  Both have mostly
> > the same portfolio and similar abilities.  Let's merge them.  The new god
> > would be named "Sif Muna" since she actually has a theme.  Vehumet -- "god
> > of destruction and mayhem" -- come on, really?
> 
> I have never seen this proposal, but I support it. There have been ideas 
> for Vehumet in the past, but as usual, if we feel we need a dedicated 
> ranged-combat-god (which is what I had in mind for Vehumet), we can add it 
> any time we want. I always disliked the Vehumet background consisting of 
> "support two spell schools", so off with his head!

All arguments in favour of Vehumet I've heard are "you must keep him, he's
powerful".

> > * [passive] reduced cost of high level spells
> 
> All okay, although I am bit unsure about reduced cost of high level 
> spells.

This is mostly to promote them for the "god of knowledge".

Merely pushing more towards higher regen gives no incentive to use high
spells rather than lots of easy ones.  This is of course an aim you might
not want to take.

> > One of:
> > * [passive] some miscast protection or wizardry
> > * [invocation] "Channel Magic": greatly improved mana regen, halved cost of
> >  all spells, wizardry bonus.  Ie, "Sif's Hand".
> 
> Problem with an invocation is that Sif does not require training 
> Invocations so far. I like the idea of miscast protection better than 
> wizardry, that way different schools keep different threat levels 
> (regarding their miscast effects).

She currently does have one, but it indeed might be simpler to get rid of
it.

-- 
1KB             // Microsoft corollary to Hanlon's razor:
                //      Never attribute to stupidity what can be
                //      adequately explained by malice.

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