On Mon, 6 Jun 2011, David Ramsey wrote: > Regarding Makhleb/Trog, there's still redundancy in terms of flavor. > Makhleb could be adjusted to be the god of bloodshed and mortification > (fitting with the blood and souls theme; mortification of your enemies > either by your hand or by your demonic allies' hands; etc.) without much > more than text changes. I've brought this up before, but no one seemed > interested; if there is interest now, I'll come up with a flavor text > proposal.
There is interest. Trog has a lot of flavour with his conduct, whereas Okawaru and Makhleb are more like standard war gods. More flavour is welcome. >> Xom >> === >> >> Currently worse than GOD_NO_GOD. You suffer him all the time, many of >> his acts being permanently detrimental, while goodies are mostly >> temporary and never happen when you could actually use them. In the >> past, you received Xom armour, today, all you can do is have a >> high-level mummy sit in the temple, scumming for gifts. >> >> Proposal: >> * let's remove Xom ticks, making him check tension every turn. The >> chances of acting would greatly increase when there's action around, >> without affecting whether the act is good or bad. >> * reduce or remove draining and stat loss, it's most of what he does > > Definitely agreed. I figure that Xom's supposed to be an interesting > kind of tough, as opposed to painfully tough. I wouldn't mind it if Xom is regarded as generally beneficial in battle -- until he gets a fit and is not, of course. (In other words, the bad effects could be a lot rarer, in my opinion.) On Mon, 6 Jun 2011, David Ramsey wrote: > On Mon, Jun 6, 2011 at 1:39 PM, David Ploog wrote: >> Some non-combat penalties should come back. Raphael suggested >> auto-mesmerisation (cannot walk away from closest enemy) but that >> may be too strong. Under Trog, we can use piety hits for cowards. > > Interesting. What about if you're forced to retreat due to low HP (if, > say, what you're fighting gets some lucky hits in)? Would that be > considered a mitigating circumstance and cause less of a piety hit? Yes, that is why the strict rule is too strong, in my opinion. With Trog, a plain piety hit for running away could do. Having the berserk timer decrease when running away would also be good. ------------------------------------------------------------------------------ EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss