Yes but communities like mine already have them banned in old format. I don't see any reason to have the new format for SteamID. If it stays the same as in previous games (excluding L4D series), it saves a lot of trouble.
-ics 13.5.2012 22:03, Patrick "Ragnos" Frings kirjoitti: > Hey, > > as far as i know, the mainpart of the id (your xxxxxx) remains the > same in all games. So it shouldn't be that hard to ban ppl by that > part of id's. Atleast when first plugins are online for that. > > Am 13.05.2012 20:54, schrieb ics: >> It looks like to me that SteamID's on players are like in L4D2 - >> STEAM_1:0:xxxxxxxx or STEAM_1:1:xxxxxxxx. Can we have it like in cs >> source and cs1.6, as in STEAM_0:0:xxxxxxxx and STEAM_0:1:xxxxxxxx? >> >> I don't know about other communities but i do have a lot of players i >> don't ever want to see in any future servers i run so to save manually >> converting these ID's to proper format, could this made to be default? >> Later on when plugins come available, folks will use database like >> SourceBans and bans will be synched with multiple games so there needs >> to be bans in double and with this new format to keep those >> troublemakers out. >> >> As some are aware, when CS Source went to orangebox engine for the first >> time, this new SteamID model was introduced and reverted back to normal >> just for this same reason. So could this please be made default? Would >> save a lot of trouble. >> >> -ics >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers at list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >
