Yes but communities like mine already have them banned in old format. I 
don't see any reason to have the new format for SteamID. If it stays the 
same as in previous games (excluding L4D series), it saves a lot of trouble.

-ics

13.5.2012 22:03, Patrick "Ragnos" Frings kirjoitti:
> Hey,
>
> as far as i know, the mainpart of the id (your xxxxxx) remains the 
> same in all games. So it shouldn't be that hard to ban ppl by that 
> part of id's. Atleast when first plugins are online for that.
>
> Am 13.05.2012 20:54, schrieb ics:
>> It looks like to me that SteamID's on players are like in L4D2 -
>> STEAM_1:0:xxxxxxxx or STEAM_1:1:xxxxxxxx. Can we have it like in cs
>> source and cs1.6, as in STEAM_0:0:xxxxxxxx and STEAM_0:1:xxxxxxxx?
>>
>> I don't know about other communities but i do have a lot of players i
>> don't ever want to see in any future servers i run so to save manually
>> converting these ID's to proper format, could this made to be default?
>> Later on when plugins come available, folks will use database like
>> SourceBans and bans will be synched with multiple games so there needs
>> to be bans in double and with this new format to keep those
>> troublemakers out.
>>
>> As some are aware, when CS Source went to orangebox engine for the first
>> time, this new SteamID model was introduced and reverted back to normal
>> just for this same reason. So could this please be made default? Would
>> save a lot of trouble.
>>
>> -ics
>>
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>
>


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