It's a result of moving from Steam2->Steam3 backend. Reverting from
STEAM_1:#:###### to STEAM_0:#:###### was simply a hack and I doubt it'll be
used again.


Kind regards,
*Saul Rennison*


On 13 May 2012 19:54, ics <ics at ics-base.net> wrote:

> It looks like to me that SteamID's on players are like in L4D2 -
> STEAM_1:0:xxxxxxxx or STEAM_1:1:xxxxxxxx. Can we have it like in cs source
> and cs1.6, as in STEAM_0:0:xxxxxxxx and STEAM_0:1:xxxxxxxx?
>
> I don't know about other communities but i do have a lot of players i
> don't ever want to see in any future servers i run so to save manually
> converting these ID's to proper format, could this made to be default?
> Later on when plugins come available, folks will use database like
> SourceBans and bans will be synched with multiple games so there needs to
> be bans in double and with this new format to keep those troublemakers out.
>
> As some are aware, when CS Source went to orangebox engine for the first
> time, this new SteamID model was introduced and reverted back to normal
> just for this same reason. So could this please be made default? Would save
> a lot of trouble.
>
> -ics
>
> ______________________________**_________________
> Csgo_servers mailing list
> Csgo_servers at list.**valvesoftware.com<Csgo_servers at 
> list.valvesoftware.com>
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**csgo_servers<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: 
<http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20120513/b41d4047/attachment.html>

Reply via email to