It's a result of moving from Steam2->Steam3 backend. Reverting from STEAM_1:#:###### to STEAM_0:#:###### was simply a hack and I doubt it'll be used again.
Kind regards, *Saul Rennison* On 13 May 2012 19:54, ics <ics at ics-base.net> wrote: > It looks like to me that SteamID's on players are like in L4D2 - > STEAM_1:0:xxxxxxxx or STEAM_1:1:xxxxxxxx. Can we have it like in cs source > and cs1.6, as in STEAM_0:0:xxxxxxxx and STEAM_0:1:xxxxxxxx? > > I don't know about other communities but i do have a lot of players i > don't ever want to see in any future servers i run so to save manually > converting these ID's to proper format, could this made to be default? > Later on when plugins come available, folks will use database like > SourceBans and bans will be synched with multiple games so there needs to > be bans in double and with this new format to keep those troublemakers out. > > As some are aware, when CS Source went to orangebox engine for the first > time, this new SteamID model was introduced and reverted back to normal > just for this same reason. So could this please be made default? Would save > a lot of trouble. > > -ics > > ______________________________**_________________ > Csgo_servers mailing list > Csgo_servers at list.**valvesoftware.com<Csgo_servers at > list.valvesoftware.com> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**csgo_servers<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers> > -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20120513/b41d4047/attachment.html>
