Good idea, i tried it and bans do work with new format. -ics
13.5.2012 22:21, Travis Brown kirjoitti: > Try banning yourself with the different steam ids to further find out > if its the ID problem or if its even working. > > On Sun, May 13, 2012 at 3:17 PM, ics <ics at ics-base.net > <mailto:ics at ics-base.net>> wrote: > > Yeah Kyle, i will be using it for CS:GO. For now i just use the > manual banlist imported to it. One of my admins reported that one > "regular" troublemaker was playing on csgo server with the same > banned id so i became curious if the bans are due to steamid > format or do they just fail to work. > > -ics > > 13.5.2012 22:12, Travis Brown kirjoitti: >> They should resolve to the same ID regardless of what the X in >> the X:Y:ZZZZZZZ ID is. >> >> On Sun, May 13, 2012 at 3:09 PM, ics <ics at ics-base.net >> <mailto:ics at ics-base.net>> wrote: >> >> Yes but communities like mine already have them banned in old >> format. I don't see any reason to have the new format for >> SteamID. If it stays the same as in previous games (excluding >> L4D series), it saves a lot of trouble. >> >> -ics >> >> 13.5.2012 22:03, Patrick "Ragnos" Frings kirjoitti: >> >> Hey, >> >> as far as i know, the mainpart of the id (your xxxxxx) >> remains the same in all games. So it shouldn't be that >> hard to ban ppl by that part of id's. Atleast when first >> plugins are online for that. >> >> Am 13.05.2012 20:54, schrieb ics: >> >> It looks like to me that SteamID's on players are >> like in L4D2 - >> STEAM_1:0:xxxxxxxx or STEAM_1:1:xxxxxxxx. Can we have >> it like in cs >> source and cs1.6, as in STEAM_0:0:xxxxxxxx and >> STEAM_0:1:xxxxxxxx? >> >> I don't know about other communities but i do have a >> lot of players i >> don't ever want to see in any future servers i run so >> to save manually >> converting these ID's to proper format, could this >> made to be default? >> Later on when plugins come available, folks will use >> database like >> SourceBans and bans will be synched with multiple >> games so there needs >> to be bans in double and with this new format to keep >> those >> troublemakers out. >> >> As some are aware, when CS Source went to orangebox >> engine for the first >> time, this new SteamID model was introduced and >> reverted back to normal >> just for this same reason. So could this please be >> made default? Would >> save a lot of trouble. >> >> -ics >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers at list.valvesoftware.com >> <mailto:Csgo_servers at list.valvesoftware.com> >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers at list.valvesoftware.com >> <mailto:Csgo_servers at list.valvesoftware.com> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers at list.valvesoftware.com <mailto:Csgo_servers at >> list.valvesoftware.com> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers at list.valvesoftware.com > <mailto:Csgo_servers at list.valvesoftware.com> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers at list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20120513/d509dca4/attachment.html>
