Good idea, i tried it and bans do work with new format.

-ics

13.5.2012 22:21, Travis Brown kirjoitti:
> Try banning yourself with the different steam ids to further find out 
> if its the ID problem or if its even working.
>
> On Sun, May 13, 2012 at 3:17 PM, ics <ics at ics-base.net 
> <mailto:ics at ics-base.net>> wrote:
>
>     Yeah Kyle, i will be using it for CS:GO. For now i just use the
>     manual banlist imported to it. One of my admins reported that one
>     "regular" troublemaker was playing on csgo server with the same
>     banned id so i became curious if the bans are due to steamid
>     format or do they just fail to work.
>
>     -ics
>
>     13.5.2012 22:12, Travis Brown kirjoitti:
>>     They should resolve to the same ID regardless of what the X in
>>     the X:Y:ZZZZZZZ ID is.
>>
>>     On Sun, May 13, 2012 at 3:09 PM, ics <ics at ics-base.net
>>     <mailto:ics at ics-base.net>> wrote:
>>
>>         Yes but communities like mine already have them banned in old
>>         format. I don't see any reason to have the new format for
>>         SteamID. If it stays the same as in previous games (excluding
>>         L4D series), it saves a lot of trouble.
>>
>>         -ics
>>
>>         13.5.2012 22:03, Patrick "Ragnos" Frings kirjoitti:
>>
>>             Hey,
>>
>>             as far as i know, the mainpart of the id (your xxxxxx)
>>             remains the same in all games. So it shouldn't be that
>>             hard to ban ppl by that part of id's. Atleast when first
>>             plugins are online for that.
>>
>>             Am 13.05.2012 20:54, schrieb ics:
>>
>>                 It looks like to me that SteamID's on players are
>>                 like in L4D2 -
>>                 STEAM_1:0:xxxxxxxx or STEAM_1:1:xxxxxxxx. Can we have
>>                 it like in cs
>>                 source and cs1.6, as in STEAM_0:0:xxxxxxxx and
>>                 STEAM_0:1:xxxxxxxx?
>>
>>                 I don't know about other communities but i do have a
>>                 lot of players i
>>                 don't ever want to see in any future servers i run so
>>                 to save manually
>>                 converting these ID's to proper format, could this
>>                 made to be default?
>>                 Later on when plugins come available, folks will use
>>                 database like
>>                 SourceBans and bans will be synched with multiple
>>                 games so there needs
>>                 to be bans in double and with this new format to keep
>>                 those
>>                 troublemakers out.
>>
>>                 As some are aware, when CS Source went to orangebox
>>                 engine for the first
>>                 time, this new SteamID model was introduced and
>>                 reverted back to normal
>>                 just for this same reason. So could this please be
>>                 made default? Would
>>                 save a lot of trouble.
>>
>>                 -ics
>>
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