Actually, STEAM_0:1:3360502 would become  [U:1:6721005] ( 6721005 = 2
* 3360502 + 1).

-- heffebaycay

On Sun, May 13, 2012 at 9:18 PM, Saul Rennison <saul.rennison at 
gmail.com>wrote:

> It's because of moving to Steam3, they have reason to do it :) You're
> lucky they're not using the *REAL* Steam3 ID format. STEAM_0:1:3360502
> would become: [U:1:3360502]
>
>
> Kind regards,
> *Saul Rennison*
>
>
>
> On 13 May 2012 20:09, ics <ics at ics-base.net> wrote:
>
>> Yes but communities like mine already have them banned in old format. I
>> don't see any reason to have the new format for SteamID. If it stays the
>> same as in previous games (excluding L4D series), it saves a lot of trouble.
>>
>> -ics
>>
>> 13.5.2012 22:03, Patrick "Ragnos" Frings kirjoitti:
>>
>>  Hey,
>>>
>>> as far as i know, the mainpart of the id (your xxxxxx) remains the same
>>> in all games. So it shouldn't be that hard to ban ppl by that part of id's.
>>> Atleast when first plugins are online for that.
>>>
>>> Am 13.05.2012 20:54, schrieb ics:
>>>
>>>> It looks like to me that SteamID's on players are like in L4D2 -
>>>> STEAM_1:0:xxxxxxxx or STEAM_1:1:xxxxxxxx. Can we have it like in cs
>>>> source and cs1.6, as in STEAM_0:0:xxxxxxxx and STEAM_0:1:xxxxxxxx?
>>>>
>>>> I don't know about other communities but i do have a lot of players i
>>>> don't ever want to see in any future servers i run so to save manually
>>>> converting these ID's to proper format, could this made to be default?
>>>> Later on when plugins come available, folks will use database like
>>>> SourceBans and bans will be synched with multiple games so there needs
>>>> to be bans in double and with this new format to keep those
>>>> troublemakers out.
>>>>
>>>> As some are aware, when CS Source went to orangebox engine for the first
>>>> time, this new SteamID model was introduced and reverted back to normal
>>>> just for this same reason. So could this please be made default? Would
>>>> save a lot of trouble.
>>>>
>>>> -ics
>>>>
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>>>>
>>>
>>>
>>>
>>
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>>
>
>
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