For what it's worth, it has nothing to do with moving to Steam3, as all
Steam games have been on it for a long time already.

They simply corrected the universe portion of that SteamID rendering to be
correct.

On Sun, May 13, 2012 at 2:07 PM, Saul Rennison <saul.rennison at 
gmail.com>wrote:

> It's a result of moving from Steam2->Steam3 backend. Reverting from
> STEAM_1:#:###### to STEAM_0:#:###### was simply a hack and I doubt it'll be
> used again.
>
>
> Kind regards,
> *Saul Rennison*
>
>
>
> On 13 May 2012 19:54, ics <ics at ics-base.net> wrote:
>
>> It looks like to me that SteamID's on players are like in L4D2 -
>> STEAM_1:0:xxxxxxxx or STEAM_1:1:xxxxxxxx. Can we have it like in cs source
>> and cs1.6, as in STEAM_0:0:xxxxxxxx and STEAM_0:1:xxxxxxxx?
>>
>> I don't know about other communities but i do have a lot of players i
>> don't ever want to see in any future servers i run so to save manually
>> converting these ID's to proper format, could this made to be default?
>> Later on when plugins come available, folks will use database like
>> SourceBans and bans will be synched with multiple games so there needs to
>> be bans in double and with this new format to keep those troublemakers out.
>>
>> As some are aware, when CS Source went to orangebox engine for the first
>> time, this new SteamID model was introduced and reverted back to normal
>> just for this same reason. So could this please be made default? Would save
>> a lot of trouble.
>>
>> -ics
>>
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>>
>
>
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