It would probably be better for consistency if they changed the
SteamID format to the Steam3 one for all games though.

2012/5/13 Ryan Stecker <voidedweasel at gmail.com>:
> For what it's worth, it has nothing to do with moving to Steam3, as all
> Steam games have been on it for a long time already.
>
> They simply corrected the universe portion of that SteamID rendering to be
> correct.
>
>
> On Sun, May 13, 2012 at 2:07 PM, Saul Rennison <saul.rennison at gmail.com>
> wrote:
>>
>> It's a result of moving from Steam2->Steam3 backend. Reverting from
>> STEAM_1:#:###### to STEAM_0:#:###### was simply a hack and I doubt it'll be
>> used again.
>>
>>
>> Kind regards,
>> Saul Rennison
>>
>>
>>
>> On 13 May 2012 19:54, ics <ics at ics-base.net> wrote:
>>>
>>> It looks like to me that SteamID's on players are like in L4D2 -
>>> STEAM_1:0:xxxxxxxx or STEAM_1:1:xxxxxxxx. Can we have it like in cs source
>>> and cs1.6, as in STEAM_0:0:xxxxxxxx and STEAM_0:1:xxxxxxxx?
>>>
>>> I don't know about other communities but i do have a lot of players i
>>> don't ever want to see in any future servers i run so to save manually
>>> converting these ID's to proper format, could this made to be default? Later
>>> on when plugins come available, folks will use database like SourceBans and
>>> bans will be synched with multiple games so there needs to be bans in double
>>> and with this new format to keep those troublemakers out.
>>>
>>> As some are aware, when CS Source went to orangebox engine for the first
>>> time, this new SteamID model was introduced and reverted back to normal just
>>> for this same reason. So could this please be made default? Would save a lot
>>> of trouble.
>>>
>>> -ics
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> Csgo_servers at list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>>
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>
>
>
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-- 
Best regards,
AnAkIn

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