Hi @Valve,
when I add a custom mp3 or wav file to the downloadtable (they are precached serverside), the clients download the files, when they connect to a server. But when the clients try to play the files they get these errors: for .wav: [Sound] S_StartSound(): Failed to load sound 'xxxxx.wav'. File is missing from disk/repository. for .mp3: [Sound] S_StartSound(): Failed to load sound 'xxxxx.mp3'. Can't create mixer. To fix that I have to write "snd_rebuildaudiocache" in client's console at first. After using the command my cs:go client crashes, but after a restart the sounds are working. - Andreas
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