Hi @Valve,

 

when I add a custom mp3 or wav file to the downloadtable (they are precached 
serverside), the clients download the files, when they connect to a server.

But when the clients try to play the files they get these errors:

 

for .wav:

[Sound] S_StartSound(): Failed to load sound 'xxxxx.wav'. File is missing from 
disk/repository.

 

for .mp3:

[Sound] S_StartSound(): Failed to load sound 'xxxxx.mp3'. Can't create mixer.

 

To fix that I have to write "snd_rebuildaudiocache" in client's console at 
first.

After using the command my cs:go client crashes, but after a restart the sounds 
are working.

 

- Andreas

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