The vpk-system ist at the moment not the best solution. Many websites who host the files are very slow. To provide the vpk-files over the fastdl may be a better solution.
2012/6/4 ics <[email protected]>: > This was always an issue with L4D2, which CS:GO is based on. Custom sounds > were a big no no and stringtable needed to be built always. Stuff like this > should never come to CS:GO and i'm afraid it does not stop there. I'm hoping > they won't include the VPK system to custom maps. > > -ics > > 4.6.2012 19:00, Andreas Grimm kirjoitti: > > Hi @Valve, > > > > when I add a custom mp3 or wav file to the downloadtable (they are precached > serverside), the clients download the files, when they connect to a server. > > But when the clients try to play the files they get these errors: > > > > for .wav: > > [Sound] S_StartSound(): Failed to load sound 'xxxxx.wav'. File is missing > from disk/repository. > > > > for .mp3: > > [Sound] S_StartSound(): Failed to load sound 'xxxxx.mp3'. Can't create > mixer. > > > > To fix that I have to write "snd_rebuildaudiocache" in client's console at > first. > > After using the command my cs:go client crashes, but after a restart the > sounds are working. > > > > - Andreas > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
