The vpk-system ist at the moment not the best solution. Many websites
who host the files are very slow.
To provide the vpk-files over the fastdl may be a better solution.

2012/6/4 ics <[email protected]>:
> This was always an issue with L4D2, which CS:GO is based on. Custom sounds
> were a big no no and stringtable needed to be built always. Stuff like this
> should never come to CS:GO and i'm afraid it does not stop there. I'm hoping
> they won't include the VPK system to custom maps.
>
> -ics
>
> 4.6.2012 19:00, Andreas Grimm kirjoitti:
>
> Hi @Valve,
>
>
>
> when I add a custom mp3 or wav file to the downloadtable (they are precached
> serverside), the clients download the files, when they connect to a server.
>
> But when the clients try to play the files they get these errors:
>
>
>
> for .wav:
>
> [Sound] S_StartSound(): Failed to load sound 'xxxxx.wav'. File is missing
> from disk/repository.
>
>
>
> for .mp3:
>
> [Sound] S_StartSound(): Failed to load sound 'xxxxx.mp3'. Can't create
> mixer.
>
>
>
> To fix that I have to write "snd_rebuildaudiocache" in client's console at
> first.
>
> After using the command my cs:go client crashes, but after a restart the
> sounds are working.
>
>
>
> - Andreas
>
>
>
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