What does speak against client customization?

 

From: [email protected]
[mailto:[email protected]] On Behalf Of ATF_RoG`
\^/
Sent: Tuesday, June 05, 2012 10:05 PM
To: [email protected]
Subject: Re: [Csgo_servers] Bug: Custom sounds not working 100%

 

Agreed!

On Jun 5, 2012 3:02 PM, "AnAkIn" <[email protected]> wrote:

Considering they never fixed sv_pure in L4D2 and they still haven't
fixed it in CS GO, I hope clients will never able to use custom stuff
(and I hope they already can't).

2012/6/5 Andreas Grimm <[email protected]>:
> So L4D2 never supported custom sounds? :-O
>
> ...oO(this explains why l4d2 has no real community ... kidding)
>
>
>
> But I would guess that 95% of the CS:S and CS1.6 gameservers use custom
> sounds.
>
> The ability to use own sounds in CS:GO is very important for the
community.
>
>
>
> It really needs a fix
>
>
>
>  - Andreas
>
>
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of ics
> Sent: Monday, June 04, 2012 7:00 PM
> To: [email protected]
> Subject: Re: [Csgo_servers] Bug: Custom sounds not working 100%
>
>
>
> This was always an issue with L4D2, which CS:GO is based on. Custom sounds
> were a big no no and stringtable needed to be built always. Stuff like
this
> should never come to CS:GO and i'm afraid it does not stop there. I'm
hoping
> they won't include the VPK system to custom maps.
>
> -ics
>
> 4.6.2012 19:00, Andreas Grimm kirjoitti:
>
> Hi @Valve,
>
>
>
> when I add a custom mp3 or wav file to the downloadtable (they are
precached
> serverside), the clients download the files, when they connect to a
server.
>
> But when the clients try to play the files they get these errors:
>
>
>
> for .wav:
>
> [Sound] S_StartSound(): Failed to load sound 'xxxxx.wav'. File is missing
> from disk/repository.
>
>
>
> for .mp3:
>
> [Sound] S_StartSound(): Failed to load sound 'xxxxx.mp3'. Can't create
> mixer.
>
>
>
> To fix that I have to write "snd_rebuildaudiocache" in client's console at
> first.
>
> After using the command my cs:go client crashes, but after a restart the
> sounds are working.
>
>
>
> - Andreas
>
>
>
>
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>
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--
Best regards,
AnAkIn

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