Pure just doesn't work with any source games on the new content filesystem
(afaik). I suppose they simply disabled pure in general until either they
fix it... or just ignore it.

On Tue, Jun 26, 2012 at 4:21 PM, AnAkIn <[email protected]> wrote:

> The material wallhack in the link above is actually broken, but I made
> my own. All it takes is opening a file in notepad, edit a few things,
> and I was able to see all players through walls. That took no more
> than 30 seconds. Tested on my sv_pure 1 server, it didn't block
> anything.
>
> It's funny as they removed sv_pure 2 in CS GO, and they made sv_pure 1
> only works if you specify -sv_pure in the launch options, but they
> forgot that sv_pure 1 doesn't work either it seems.
>
> 2012/6/26 AnAkIn <[email protected]>:
> > Actually you can modify VPK files and see players through walls:
> >
> http://www.unknowncheats.me/forum/counterstrike-global-offsensive/76351-cs-global-offensive-texture-wallhack.html
> >
> > And of course there is no way to block this.
> >
> > 2012/6/6 ics <[email protected]>:
> >> In L4D2, clients can put the custom stuff into a VPK-file and load it up
> >> just like that. So they can have custom skins and such, replacing the
> >> originals. I'm not sure if it works in CSGO.
> >>
> >> -ics
> >>
> >> 5.6.2012 23:04, ATF_RoG` \^/ kirjoitti:
> >>
> >> Agreed!
> >>
> >> On Jun 5, 2012 3:02 PM, "AnAkIn" <[email protected]> wrote:
> >>>
> >>> Considering they never fixed sv_pure in L4D2 and they still haven't
> >>> fixed it in CS GO, I hope clients will never able to use custom stuff
> >>> (and I hope they already can't).
> >>>
> >>> 2012/6/5 Andreas Grimm <[email protected]>:
> >>> > So L4D2 never supported custom sounds? :-O
> >>> >
> >>> > ...oO(this explains why l4d2 has no real community ... kidding)
> >>> >
> >>> >
> >>> >
> >>> > But I would guess that 95% of the CS:S and CS1.6 gameservers use
> custom
> >>> > sounds.
> >>> >
> >>> > The ability to use own sounds in CS:GO is very important for the
> >>> > community.
> >>> >
> >>> >
> >>> >
> >>> > It really needs a fix
> >>> >
> >>> >
> >>> >
> >>> >  - Andreas
> >>> >
> >>> >
> >>> >
> >>> > From: [email protected]
> >>> > [mailto:[email protected]] On Behalf Of
> ics
> >>> > Sent: Monday, June 04, 2012 7:00 PM
> >>> > To: [email protected]
> >>> > Subject: Re: [Csgo_servers] Bug: Custom sounds not working 100%
> >>> >
> >>> >
> >>> >
> >>> > This was always an issue with L4D2, which CS:GO is based on. Custom
> >>> > sounds
> >>> > were a big no no and stringtable needed to be built always. Stuff
> like
> >>> > this
> >>> > should never come to CS:GO and i'm afraid it does not stop there. I'm
> >>> > hoping
> >>> > they won't include the VPK system to custom maps.
> >>> >
> >>> > -ics
> >>> >
> >>> > 4.6.2012 19:00, Andreas Grimm kirjoitti:
> >>> >
> >>> > Hi @Valve,
> >>> >
> >>> >
> >>> >
> >>> > when I add a custom mp3 or wav file to the downloadtable (they are
> >>> > precached
> >>> > serverside), the clients download the files, when they connect to a
> >>> > server.
> >>> >
> >>> > But when the clients try to play the files they get these errors:
> >>> >
> >>> >
> >>> >
> >>> > for .wav:
> >>> >
> >>> > [Sound] S_StartSound(): Failed to load sound 'xxxxx.wav'. File is
> >>> > missing
> >>> > from disk/repository.
> >>> >
> >>> >
> >>> >
> >>> > for .mp3:
> >>> >
> >>> > [Sound] S_StartSound(): Failed to load sound 'xxxxx.mp3'. Can't
> create
> >>> > mixer.
> >>> >
> >>> >
> >>> >
> >>> > To fix that I have to write "snd_rebuildaudiocache" in client's
> console
> >>> > at
> >>> > first.
> >>> >
> >>> > After using the command my cs:go client crashes, but after a restart
> the
> >>> > sounds are working.
> >>> >
> >>> >
> >>> >
> >>> > - Andreas
> >>> >
> >>> >
> >>> >
> >>> >
> >>> > _______________________________________________
> >>> >
> >>> > Csgo_servers mailing list
> >>> >
> >>> > [email protected]
> >>> >
> >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>> >
> >>> >
> >>> >
> >>> >
> >>> > _______________________________________________
> >>> > Csgo_servers mailing list
> >>> > [email protected]
> >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>
> >>>
> >>>
> >>> --
> >>> Best regards,
> >>> AnAkIn
> >>>
> >>> _______________________________________________
> >>> Csgo_servers mailing list
> >>> [email protected]
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>
> >>
> >>
> >> _______________________________________________
> >> Csgo_servers mailing list
> >> [email protected]
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>
> >>
> >>
> >> _______________________________________________
> >> Csgo_servers mailing list
> >> [email protected]
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >
> >
> >
> > --
> > Best regards,
> > AnAkIn
>
>
>
> --
> Best regards,
> AnAkIn
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to