This was always an issue with L4D2, which CS:GO is based on. Custom sounds were a big no no and stringtable needed to be built always. Stuff like this should never come to CS:GO and i'm afraid it does not stop there. I'm hoping they won't include the VPK system to custom maps.

-ics

4.6.2012 19:00, Andreas Grimm kirjoitti:

Hi @Valve,

when I add a custom mp3 or wav file to the downloadtable (they are precached serverside), the clients download the files, when they connect to a server.

But when the clients try to play the files they get these errors:

for .wav:

[Sound] S_StartSound(): Failed to load sound 'xxxxx.wav'. File is missing from disk/repository.

for .mp3:

[Sound] S_StartSound(): Failed to load sound 'xxxxx.mp3'. Can't create mixer.

To fix that I have to write "snd_rebuildaudiocache" in client's console at first.

After using the command my cs:go client crashes, but after a restart the sounds are working.

- Andreas



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