This was always an issue with L4D2, which CS:GO is based on. Custom
sounds were a big no no and stringtable needed to be built always. Stuff
like this should never come to CS:GO and i'm afraid it does not stop
there. I'm hoping they won't include the VPK system to custom maps.
-ics
4.6.2012 19:00, Andreas Grimm kirjoitti:
Hi @Valve,
when I add a custom mp3 or wav file to the downloadtable (they are
precached serverside), the clients download the files, when they
connect to a server.
But when the clients try to play the files they get these errors:
for .wav:
[Sound] S_StartSound(): Failed to load sound 'xxxxx.wav'. File is
missing from disk/repository.
for .mp3:
[Sound] S_StartSound(): Failed to load sound 'xxxxx.mp3'. Can't create
mixer.
To fix that I have to write "snd_rebuildaudiocache" in client's
console at first.
After using the command my cs:go client crashes, but after a restart
the sounds are working.
- Andreas
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