Actually you can modify VPK files and see players through walls:
http://www.unknowncheats.me/forum/counterstrike-global-offsensive/76351-cs-global-offensive-texture-wallhack.html

And of course there is no way to block this.

2012/6/6 ics <[email protected]>:
> In L4D2, clients can put the custom stuff into a VPK-file and load it up
> just like that. So they can have custom skins and such, replacing the
> originals. I'm not sure if it works in CSGO.
>
> -ics
>
> 5.6.2012 23:04, ATF_RoG` \^/ kirjoitti:
>
> Agreed!
>
> On Jun 5, 2012 3:02 PM, "AnAkIn" <[email protected]> wrote:
>>
>> Considering they never fixed sv_pure in L4D2 and they still haven't
>> fixed it in CS GO, I hope clients will never able to use custom stuff
>> (and I hope they already can't).
>>
>> 2012/6/5 Andreas Grimm <[email protected]>:
>> > So L4D2 never supported custom sounds? :-O
>> >
>> > ...oO(this explains why l4d2 has no real community ... kidding)
>> >
>> >
>> >
>> > But I would guess that 95% of the CS:S and CS1.6 gameservers use custom
>> > sounds.
>> >
>> > The ability to use own sounds in CS:GO is very important for the
>> > community.
>> >
>> >
>> >
>> > It really needs a fix
>> >
>> >
>> >
>> >  - Andreas
>> >
>> >
>> >
>> > From: [email protected]
>> > [mailto:[email protected]] On Behalf Of ics
>> > Sent: Monday, June 04, 2012 7:00 PM
>> > To: [email protected]
>> > Subject: Re: [Csgo_servers] Bug: Custom sounds not working 100%
>> >
>> >
>> >
>> > This was always an issue with L4D2, which CS:GO is based on. Custom
>> > sounds
>> > were a big no no and stringtable needed to be built always. Stuff like
>> > this
>> > should never come to CS:GO and i'm afraid it does not stop there. I'm
>> > hoping
>> > they won't include the VPK system to custom maps.
>> >
>> > -ics
>> >
>> > 4.6.2012 19:00, Andreas Grimm kirjoitti:
>> >
>> > Hi @Valve,
>> >
>> >
>> >
>> > when I add a custom mp3 or wav file to the downloadtable (they are
>> > precached
>> > serverside), the clients download the files, when they connect to a
>> > server.
>> >
>> > But when the clients try to play the files they get these errors:
>> >
>> >
>> >
>> > for .wav:
>> >
>> > [Sound] S_StartSound(): Failed to load sound 'xxxxx.wav'. File is
>> > missing
>> > from disk/repository.
>> >
>> >
>> >
>> > for .mp3:
>> >
>> > [Sound] S_StartSound(): Failed to load sound 'xxxxx.mp3'. Can't create
>> > mixer.
>> >
>> >
>> >
>> > To fix that I have to write "snd_rebuildaudiocache" in client's console
>> > at
>> > first.
>> >
>> > After using the command my cs:go client crashes, but after a restart the
>> > sounds are working.
>> >
>> >
>> >
>> > - Andreas
>> >
>> >
>> >
>> >
>> > _______________________________________________
>> >
>> > Csgo_servers mailing list
>> >
>> > [email protected]
>> >
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >
>> >
>> >
>> >
>> > _______________________________________________
>> > Csgo_servers mailing list
>> > [email protected]
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>>
>> --
>> Best regards,
>> AnAkIn
>>
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>
>
>
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-- 
Best regards,
AnAkIn

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