Actually you can modify VPK files and see players through walls: http://www.unknowncheats.me/forum/counterstrike-global-offsensive/76351-cs-global-offensive-texture-wallhack.html
And of course there is no way to block this. 2012/6/6 ics <[email protected]>: > In L4D2, clients can put the custom stuff into a VPK-file and load it up > just like that. So they can have custom skins and such, replacing the > originals. I'm not sure if it works in CSGO. > > -ics > > 5.6.2012 23:04, ATF_RoG` \^/ kirjoitti: > > Agreed! > > On Jun 5, 2012 3:02 PM, "AnAkIn" <[email protected]> wrote: >> >> Considering they never fixed sv_pure in L4D2 and they still haven't >> fixed it in CS GO, I hope clients will never able to use custom stuff >> (and I hope they already can't). >> >> 2012/6/5 Andreas Grimm <[email protected]>: >> > So L4D2 never supported custom sounds? :-O >> > >> > ...oO(this explains why l4d2 has no real community ... kidding) >> > >> > >> > >> > But I would guess that 95% of the CS:S and CS1.6 gameservers use custom >> > sounds. >> > >> > The ability to use own sounds in CS:GO is very important for the >> > community. >> > >> > >> > >> > It really needs a fix >> > >> > >> > >> > - Andreas >> > >> > >> > >> > From: [email protected] >> > [mailto:[email protected]] On Behalf Of ics >> > Sent: Monday, June 04, 2012 7:00 PM >> > To: [email protected] >> > Subject: Re: [Csgo_servers] Bug: Custom sounds not working 100% >> > >> > >> > >> > This was always an issue with L4D2, which CS:GO is based on. Custom >> > sounds >> > were a big no no and stringtable needed to be built always. Stuff like >> > this >> > should never come to CS:GO and i'm afraid it does not stop there. I'm >> > hoping >> > they won't include the VPK system to custom maps. >> > >> > -ics >> > >> > 4.6.2012 19:00, Andreas Grimm kirjoitti: >> > >> > Hi @Valve, >> > >> > >> > >> > when I add a custom mp3 or wav file to the downloadtable (they are >> > precached >> > serverside), the clients download the files, when they connect to a >> > server. >> > >> > But when the clients try to play the files they get these errors: >> > >> > >> > >> > for .wav: >> > >> > [Sound] S_StartSound(): Failed to load sound 'xxxxx.wav'. File is >> > missing >> > from disk/repository. >> > >> > >> > >> > for .mp3: >> > >> > [Sound] S_StartSound(): Failed to load sound 'xxxxx.mp3'. Can't create >> > mixer. >> > >> > >> > >> > To fix that I have to write "snd_rebuildaudiocache" in client's console >> > at >> > first. >> > >> > After using the command my cs:go client crashes, but after a restart the >> > sounds are working. >> > >> > >> > >> > - Andreas >> > >> > >> > >> > >> > _______________________________________________ >> > >> > Csgo_servers mailing list >> > >> > [email protected] >> > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >> > >> > >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> -- >> Best regards, >> AnAkIn >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Best regards, AnAkIn _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
