In L4D2, clients can put the custom stuff into a VPK-file and load it up just like that. So they can have custom skins and such, replacing the originals. I'm not sure if it works in CSGO.

-ics

5.6.2012 23:04, ATF_RoG` \^/ kirjoitti:

Agreed!

On Jun 5, 2012 3:02 PM, "AnAkIn" <[email protected] <mailto:[email protected]>> wrote:

    Considering they never fixed sv_pure in L4D2 and they still haven't
    fixed it in CS GO, I hope clients will never able to use custom stuff
    (and I hope they already can't).

    2012/6/5 Andreas Grimm <[email protected] <mailto:[email protected]>>:
    > So L4D2 never supported custom sounds? :-O
    >
    > ...oO(this explains why l4d2 has no real community ... kidding)
    >
    >
    >
    > But I would guess that 95% of the CS:S and CS1.6 gameservers use
    custom
    > sounds.
    >
    > The ability to use own sounds in CS:GO is very important for the
    community.
    >
    >
    >
    > It really needs a fix
    >
    >
    >
    >  - Andreas
    >
    >
    >
    > From: [email protected]
    <mailto:[email protected]>
    > [mailto:[email protected]
    <mailto:[email protected]>] On Behalf Of ics
    > Sent: Monday, June 04, 2012 7:00 PM
    > To: [email protected]
    <mailto:[email protected]>
    > Subject: Re: [Csgo_servers] Bug: Custom sounds not working 100%
    >
    >
    >
    > This was always an issue with L4D2, which CS:GO is based on.
    Custom sounds
    > were a big no no and stringtable needed to be built always.
    Stuff like this
    > should never come to CS:GO and i'm afraid it does not stop
    there. I'm hoping
    > they won't include the VPK system to custom maps.
    >
    > -ics
    >
    > 4.6.2012 19:00, Andreas Grimm kirjoitti:
    >
    > Hi @Valve,
    >
    >
    >
    > when I add a custom mp3 or wav file to the downloadtable (they
    are precached
    > serverside), the clients download the files, when they connect
    to a server.
    >
    > But when the clients try to play the files they get these errors:
    >
    >
    >
    > for .wav:
    >
    > [Sound] S_StartSound(): Failed to load sound 'xxxxx.wav'. File
    is missing
    > from disk/repository.
    >
    >
    >
    > for .mp3:
    >
    > [Sound] S_StartSound(): Failed to load sound 'xxxxx.mp3'. Can't
    create
    > mixer.
    >
    >
    >
    > To fix that I have to write "snd_rebuildaudiocache" in client's
    console at
    > first.
    >
    > After using the command my cs:go client crashes, but after a
    restart the
    > sounds are working.
    >
    >
    >
    > - Andreas
    >
    >
    >
    >
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    --
    Best regards,
    AnAkIn

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