In L4D2, clients can put the custom stuff into a VPK-file and load it up
just like that. So they can have custom skins and such, replacing the
originals. I'm not sure if it works in CSGO.
-ics
5.6.2012 23:04, ATF_RoG` \^/ kirjoitti:
Agreed!
On Jun 5, 2012 3:02 PM, "AnAkIn" <[email protected]
<mailto:[email protected]>> wrote:
Considering they never fixed sv_pure in L4D2 and they still haven't
fixed it in CS GO, I hope clients will never able to use custom stuff
(and I hope they already can't).
2012/6/5 Andreas Grimm <[email protected] <mailto:[email protected]>>:
> So L4D2 never supported custom sounds? :-O
>
> ...oO(this explains why l4d2 has no real community ... kidding)
>
>
>
> But I would guess that 95% of the CS:S and CS1.6 gameservers use
custom
> sounds.
>
> The ability to use own sounds in CS:GO is very important for the
community.
>
>
>
> It really needs a fix
>
>
>
> - Andreas
>
>
>
> From: [email protected]
<mailto:[email protected]>
> [mailto:[email protected]
<mailto:[email protected]>] On Behalf Of ics
> Sent: Monday, June 04, 2012 7:00 PM
> To: [email protected]
<mailto:[email protected]>
> Subject: Re: [Csgo_servers] Bug: Custom sounds not working 100%
>
>
>
> This was always an issue with L4D2, which CS:GO is based on.
Custom sounds
> were a big no no and stringtable needed to be built always.
Stuff like this
> should never come to CS:GO and i'm afraid it does not stop
there. I'm hoping
> they won't include the VPK system to custom maps.
>
> -ics
>
> 4.6.2012 19:00, Andreas Grimm kirjoitti:
>
> Hi @Valve,
>
>
>
> when I add a custom mp3 or wav file to the downloadtable (they
are precached
> serverside), the clients download the files, when they connect
to a server.
>
> But when the clients try to play the files they get these errors:
>
>
>
> for .wav:
>
> [Sound] S_StartSound(): Failed to load sound 'xxxxx.wav'. File
is missing
> from disk/repository.
>
>
>
> for .mp3:
>
> [Sound] S_StartSound(): Failed to load sound 'xxxxx.mp3'. Can't
create
> mixer.
>
>
>
> To fix that I have to write "snd_rebuildaudiocache" in client's
console at
> first.
>
> After using the command my cs:go client crashes, but after a
restart the
> sounds are working.
>
>
>
> - Andreas
>
>
>
>
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>
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>
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>
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>
>
>
>
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--
Best regards,
AnAkIn
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