Confirming this still doesn't function as of build 4966. Thanks, Kyle.
On Sat, Jun 2, 2012 at 12:04 PM, Kyle Sanderson <[email protected]> wrote: > Ontop of what Asher said, and as Dr!fter pointed out, Exit doesn't work > either. So you have to manually run menuselect 10 > > Thanks, > Kyle. > > > On Sat, Jun 2, 2012 at 3:32 AM, Saul Rennison <[email protected]>wrote: > >> Why's it stopping you? I thought all keys 1-9 worked on menus? >> >> >> Kind regards, >> *Saul Rennison* >> >> >> >> On 2 June 2012 02:44, Dr!fter <[email protected]> wrote: >> >>> Can we please have an update on this? I wanted to have a menu display my >>> server rules since there is no motd. But this is stopping me from being >>> able to do this.**** >>> >>> ** ** >>> >>> ** ** >>> >>> *From:* [email protected] [mailto: >>> [email protected]] *On Behalf Of *Kyle >>> Sanderson >>> *Sent:* Monday, May 28, 2012 12:04 AM >>> *To:* [email protected] >>> *Subject:* Re: [Csgo_servers] "menuselect" command not sent to server >>> while dead**** >>> >>> ** ** >>> >>> Any update on this? I have a menu displayed to clients when they join >>> saying it isn't a stock gaming experience. Giving them the option to stay, >>> or leave. If they're not alive, the menu just sits there so it's a bit >>> counter-productive. >>> >>> Thanks, >>> Kyle.**** >>> >>> On Wed, May 23, 2012 at 7:19 AM, Dr!fter <[email protected]> wrote:** >>> ** >>> >>> Also, regardless of being alive or dead/observing, slot10 doesn't forward >>> menuselect 0 at all. Having menu parity with CS:S would be nice.**** >>> >>> >>> -----Original Message----- >>> From: [email protected] >>> [mailto:[email protected]] On Behalf Of >>> Nicholas >>> Hastings >>> Sent: Tuesday, May 22, 2012 10:26 AM >>> To: [email protected] >>> Subject: [Csgo_servers] "menuselect" command not sent to server while >>> dead >>> >>> Small request for the devs. >>> >>> While playing, the slotX binds switch to numbered weapon slot, unless a >>> hudmenu is showing, in which case send "menuselect X" is sent to the >>> server >>> instead of switching weapons. This is good and how other games behave. >>> >>> However... >>> While observing (dead), the slotX binds only control your spec target, >>> regardless of whether or not a hudmenu is being displayed. Could we >>> please >>> get the same menu behavior for the slotX binds when the client is in >>> observer mode? >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers**** >>> >>> ** ** >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >
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