Confirming this still doesn't function as of build 4966.

Thanks,
Kyle.

On Sat, Jun 2, 2012 at 12:04 PM, Kyle Sanderson <[email protected]> wrote:

> Ontop of what Asher said, and as Dr!fter pointed out, Exit doesn't work
> either. So you have to manually run menuselect 10
>
> Thanks,
> Kyle.
>
>
> On Sat, Jun 2, 2012 at 3:32 AM, Saul Rennison <[email protected]>wrote:
>
>> Why's it stopping you? I thought all keys 1-9 worked on menus?
>>
>>
>> Kind regards,
>> *Saul Rennison*
>>
>>
>>
>> On 2 June 2012 02:44, Dr!fter <[email protected]> wrote:
>>
>>> Can we please have an update on this? I wanted to have a menu display my
>>> server rules since there is no motd. But this is stopping me from being
>>> able to do this.****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> *From:* [email protected] [mailto:
>>> [email protected]] *On Behalf Of *Kyle
>>> Sanderson
>>> *Sent:* Monday, May 28, 2012 12:04 AM
>>> *To:* [email protected]
>>> *Subject:* Re: [Csgo_servers] "menuselect" command not sent to server
>>> while dead****
>>>
>>> ** **
>>>
>>> Any update on this? I have a menu displayed to clients when they join
>>> saying it isn't a stock gaming experience. Giving them the option to stay,
>>> or leave. If they're not alive, the menu just sits there so it's a bit
>>> counter-productive.
>>>
>>> Thanks,
>>> Kyle.****
>>>
>>> On Wed, May 23, 2012 at 7:19 AM, Dr!fter <[email protected]> wrote:**
>>> **
>>>
>>> Also, regardless of being alive or dead/observing, slot10 doesn't forward
>>> menuselect 0 at all. Having menu parity with CS:S would be nice.****
>>>
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of
>>> Nicholas
>>> Hastings
>>> Sent: Tuesday, May 22, 2012 10:26 AM
>>> To: [email protected]
>>> Subject: [Csgo_servers] "menuselect" command not sent to server while
>>> dead
>>>
>>> Small request for the devs.
>>>
>>> While playing, the slotX binds switch to numbered weapon slot, unless a
>>> hudmenu is showing, in which case send "menuselect X" is sent to the
>>> server
>>> instead of switching weapons. This is good and how other games behave.
>>>
>>> However...
>>> While observing (dead), the slotX binds only control your spec target,
>>> regardless of whether or not a hudmenu is being displayed. Could we
>>> please
>>> get the same menu behavior for the slotX binds when the client is in
>>> observer mode?
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers****
>>>
>>> ** **
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to