Not when observing (dead).

On Sat, Jun 2, 2012 at 11:32 AM, Saul Rennison <[email protected]> wrote:
> Why's it stopping you? I thought all keys 1-9 worked on menus?
>
>
> Kind regards,
> Saul Rennison
>
>
>
> On 2 June 2012 02:44, Dr!fter <[email protected]> wrote:
>>
>> Can we please have an update on this? I wanted to have a menu display my
>> server rules since there is no motd. But this is stopping me from being able
>> to do this.
>>
>>
>>
>>
>>
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Kyle
>> Sanderson
>> Sent: Monday, May 28, 2012 12:04 AM
>> To: [email protected]
>> Subject: Re: [Csgo_servers] "menuselect" command not sent to server while
>> dead
>>
>>
>>
>> Any update on this? I have a menu displayed to clients when they join
>> saying it isn't a stock gaming experience. Giving them the option to stay,
>> or leave. If they're not alive, the menu just sits there so it's a bit
>> counter-productive.
>>
>> Thanks,
>> Kyle.
>>
>> On Wed, May 23, 2012 at 7:19 AM, Dr!fter <[email protected]> wrote:
>>
>> Also, regardless of being alive or dead/observing, slot10 doesn't forward
>> menuselect 0 at all. Having menu parity with CS:S would be nice.
>>
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Nicholas
>> Hastings
>> Sent: Tuesday, May 22, 2012 10:26 AM
>> To: [email protected]
>> Subject: [Csgo_servers] "menuselect" command not sent to server while dead
>>
>> Small request for the devs.
>>
>> While playing, the slotX binds switch to numbered weapon slot, unless a
>> hudmenu is showing, in which case send "menuselect X" is sent to the
>> server
>> instead of switching weapons. This is good and how other games behave.
>>
>> However...
>> While observing (dead), the slotX binds only control your spec target,
>> regardless of whether or not a hudmenu is being displayed. Could we please
>> get the same menu behavior for the slotX binds when the client is in
>> observer mode?
>>
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