Most frequent server crash now gives me this error, seems to be happening a lot.

Engine Error
CUtlRBTree overflow


Anyone know what this is and how to fix it?


On 6/1/2012 9:44 PM, Dr!fter wrote:

Can we please have an update on this? I wanted to have a menu display my server rules since there is no motd. But this is stopping me from being able to do this.

*From:*[email protected] [mailto:[email protected]] *On Behalf Of *Kyle Sanderson
*Sent:* Monday, May 28, 2012 12:04 AM
*To:* [email protected]
*Subject:* Re: [Csgo_servers] "menuselect" command not sent to server while dead

Any update on this? I have a menu displayed to clients when they join saying it isn't a stock gaming experience. Giving them the option to stay, or leave. If they're not alive, the menu just sits there so it's a bit counter-productive.

Thanks,
Kyle.

On Wed, May 23, 2012 at 7:19 AM, Dr!fter <[email protected] <mailto:[email protected]>> wrote:

Also, regardless of being alive or dead/observing, slot10 doesn't forward
menuselect 0 at all. Having menu parity with CS:S would be nice.


-----Original Message-----
From: [email protected] <mailto:[email protected]> [mailto:[email protected] <mailto:[email protected]>] On Behalf Of Nicholas
Hastings
Sent: Tuesday, May 22, 2012 10:26 AM
To: [email protected] <mailto:[email protected]>
Subject: [Csgo_servers] "menuselect" command not sent to server while dead

Small request for the devs.

While playing, the slotX binds switch to numbered weapon slot, unless a
hudmenu is showing, in which case send "menuselect X" is sent to the server
instead of switching weapons. This is good and how other games behave.

However...
While observing (dead), the slotX binds only control your spec target,
regardless of whether or not a hudmenu is being displayed. Could we please
get the same menu behavior for the slotX binds when the client is in
observer mode?

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