Any update on this? Still not fixed in the latest updates.

On Jun 19, 2012, at 6:30 PM, Kyle Sanderson <[email protected]> wrote:

> Confirming this still doesn't function as of build 4966.
> 
> Thanks,
> Kyle.
> 
> On Sat, Jun 2, 2012 at 12:04 PM, Kyle Sanderson <[email protected]> wrote:
> Ontop of what Asher said, and as Dr!fter pointed out, Exit doesn't work 
> either. So you have to manually run menuselect 10
> 
> Thanks,
> Kyle.
> 
> 
> On Sat, Jun 2, 2012 at 3:32 AM, Saul Rennison <[email protected]> wrote:
> Why's it stopping you? I thought all keys 1-9 worked on menus?
> 
> 
> Kind regards,
> Saul Rennison
> 
> 
> 
> On 2 June 2012 02:44, Dr!fter <[email protected]> wrote:
> Can we please have an update on this? I wanted to have a menu display my 
> server rules since there is no motd. But this is stopping me from being able 
> to do this.
> 
>  
> 
>  
> 
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Kyle 
> Sanderson
> Sent: Monday, May 28, 2012 12:04 AM
> To: [email protected]
> Subject: Re: [Csgo_servers] "menuselect" command not sent to server while dead
> 
>  
> 
> Any update on this? I have a menu displayed to clients when they join saying 
> it isn't a stock gaming experience. Giving them the option to stay, or leave. 
> If they're not alive, the menu just sits there so it's a bit 
> counter-productive.
> 
> Thanks,
> Kyle.
> 
> On Wed, May 23, 2012 at 7:19 AM, Dr!fter <[email protected]> wrote:
> 
> Also, regardless of being alive or dead/observing, slot10 doesn't forward
> menuselect 0 at all. Having menu parity with CS:S would be nice.
> 
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Nicholas
> Hastings
> Sent: Tuesday, May 22, 2012 10:26 AM
> To: [email protected]
> Subject: [Csgo_servers] "menuselect" command not sent to server while dead
> 
> Small request for the devs.
> 
> While playing, the slotX binds switch to numbered weapon slot, unless a
> hudmenu is showing, in which case send "menuselect X" is sent to the server
> instead of switching weapons. This is good and how other games behave.
> 
> However...
> While observing (dead), the slotX binds only control your spec target,
> regardless of whether or not a hudmenu is being displayed. Could we please
> get the same menu behavior for the slotX binds when the client is in
> observer mode?
> 
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> 
> 
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