Any update on this? Still not fixed in the latest updates. On Jun 19, 2012, at 6:30 PM, Kyle Sanderson <[email protected]> wrote:
> Confirming this still doesn't function as of build 4966. > > Thanks, > Kyle. > > On Sat, Jun 2, 2012 at 12:04 PM, Kyle Sanderson <[email protected]> wrote: > Ontop of what Asher said, and as Dr!fter pointed out, Exit doesn't work > either. So you have to manually run menuselect 10 > > Thanks, > Kyle. > > > On Sat, Jun 2, 2012 at 3:32 AM, Saul Rennison <[email protected]> wrote: > Why's it stopping you? I thought all keys 1-9 worked on menus? > > > Kind regards, > Saul Rennison > > > > On 2 June 2012 02:44, Dr!fter <[email protected]> wrote: > Can we please have an update on this? I wanted to have a menu display my > server rules since there is no motd. But this is stopping me from being able > to do this. > > > > > > From: [email protected] > [mailto:[email protected]] On Behalf Of Kyle > Sanderson > Sent: Monday, May 28, 2012 12:04 AM > To: [email protected] > Subject: Re: [Csgo_servers] "menuselect" command not sent to server while dead > > > > Any update on this? I have a menu displayed to clients when they join saying > it isn't a stock gaming experience. Giving them the option to stay, or leave. > If they're not alive, the menu just sits there so it's a bit > counter-productive. > > Thanks, > Kyle. > > On Wed, May 23, 2012 at 7:19 AM, Dr!fter <[email protected]> wrote: > > Also, regardless of being alive or dead/observing, slot10 doesn't forward > menuselect 0 at all. Having menu parity with CS:S would be nice. > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Nicholas > Hastings > Sent: Tuesday, May 22, 2012 10:26 AM > To: [email protected] > Subject: [Csgo_servers] "menuselect" command not sent to server while dead > > Small request for the devs. > > While playing, the slotX binds switch to numbered weapon slot, unless a > hudmenu is showing, in which case send "menuselect X" is sent to the server > instead of switching weapons. This is good and how other games behave. > > However... > While observing (dead), the slotX binds only control your spec target, > regardless of whether or not a hudmenu is being displayed. Could we please > get the same menu behavior for the slotX binds when the client is in > observer mode? > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
