Any update on this? I have a menu displayed to clients when they join saying it isn't a stock gaming experience. Giving them the option to stay, or leave. If they're not alive, the menu just sits there so it's a bit counter-productive.
Thanks, Kyle. On Wed, May 23, 2012 at 7:19 AM, Dr!fter <[email protected]> wrote: > Also, regardless of being alive or dead/observing, slot10 doesn't forward > menuselect 0 at all. Having menu parity with CS:S would be nice. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Nicholas > Hastings > Sent: Tuesday, May 22, 2012 10:26 AM > To: [email protected] > Subject: [Csgo_servers] "menuselect" command not sent to server while dead > > Small request for the devs. > > While playing, the slotX binds switch to numbered weapon slot, unless a > hudmenu is showing, in which case send "menuselect X" is sent to the server > instead of switching weapons. This is good and how other games behave. > > However... > While observing (dead), the slotX binds only control your spec target, > regardless of whether or not a hudmenu is being displayed. Could we please > get the same menu behavior for the slotX binds when the client is in > observer mode? > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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