Can we please have an update on this? I wanted to have a menu display my server rules since there is no motd. But this is stopping me from being able to do this.
From: [email protected] [mailto:[email protected]] On Behalf Of Kyle Sanderson Sent: Monday, May 28, 2012 12:04 AM To: [email protected] Subject: Re: [Csgo_servers] "menuselect" command not sent to server while dead Any update on this? I have a menu displayed to clients when they join saying it isn't a stock gaming experience. Giving them the option to stay, or leave. If they're not alive, the menu just sits there so it's a bit counter-productive. Thanks, Kyle. On Wed, May 23, 2012 at 7:19 AM, Dr!fter <[email protected]> wrote: Also, regardless of being alive or dead/observing, slot10 doesn't forward menuselect 0 at all. Having menu parity with CS:S would be nice. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Nicholas Hastings Sent: Tuesday, May 22, 2012 10:26 AM To: [email protected] Subject: [Csgo_servers] "menuselect" command not sent to server while dead Small request for the devs. While playing, the slotX binds switch to numbered weapon slot, unless a hudmenu is showing, in which case send "menuselect X" is sent to the server instead of switching weapons. This is good and how other games behave. However... While observing (dead), the slotX binds only control your spec target, regardless of whether or not a hudmenu is being displayed. Could we please get the same menu behavior for the slotX binds when the client is in observer mode? _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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