Why's it stopping you? I thought all keys 1-9 worked on menus?

Kind regards,
*Saul Rennison*


On 2 June 2012 02:44, Dr!fter <[email protected]> wrote:

> Can we please have an update on this? I wanted to have a menu display my
> server rules since there is no motd. But this is stopping me from being
> able to do this.****
>
> ** **
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Kyle Sanderson
> *Sent:* Monday, May 28, 2012 12:04 AM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] "menuselect" command not sent to server
> while dead****
>
> ** **
>
> Any update on this? I have a menu displayed to clients when they join
> saying it isn't a stock gaming experience. Giving them the option to stay,
> or leave. If they're not alive, the menu just sits there so it's a bit
> counter-productive.
>
> Thanks,
> Kyle.****
>
> On Wed, May 23, 2012 at 7:19 AM, Dr!fter <[email protected]> wrote:****
>
> Also, regardless of being alive or dead/observing, slot10 doesn't forward
> menuselect 0 at all. Having menu parity with CS:S would be nice.****
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Nicholas
> Hastings
> Sent: Tuesday, May 22, 2012 10:26 AM
> To: [email protected]
> Subject: [Csgo_servers] "menuselect" command not sent to server while dead
>
> Small request for the devs.
>
> While playing, the slotX binds switch to numbered weapon slot, unless a
> hudmenu is showing, in which case send "menuselect X" is sent to the server
> instead of switching weapons. This is good and how other games behave.
>
> However...
> While observing (dead), the slotX binds only control your spec target,
> regardless of whether or not a hudmenu is being displayed. Could we please
> get the same menu behavior for the slotX binds when the client is in
> observer mode?
>
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> _______________________________________________
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>
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>
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