On realtime kernels with proper scheduling fps appear to be more stable
(way harder to see it "drop") and "var" always is very very low with
little to no variations...

This is how I run csgo:

https://p.twimg.com/A0rZyhNCYAEU2RR.png

:)


Il 31/08/2012 03:22, Rowien Bolkensteyn ha scritto:
> Hi,
>
> I know that with CS:GO a server has no point running with 1000FPS.
>
> But my question is : Will the server run better with a RT kernel?
>
>
> Did someone make some benchmarks?
>
> I'm organizinga LAN in Switzerland in a couple of weeks with CS:GO ;D
>
> -- 
> Rowien 'r0w' Bolkensteyn
>
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

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