fps_max is no longer used on CS GO servers, it's only used on the client.

2012/8/31 Marco Padovan <[email protected]>

>  ok then :)
>
> btw... fps limited to 128 (default is still 300 right? why if the default
> tickrate is 64?) or 1000 it doens't change the grounds: RT patches provides
> a lot of benefits :)
>
> Il 31/08/2012 13:43, Rowien Bolkensteyn ha scritto:
>
> I saw it here :
> http://store.steampowered.com/news/8175/
>
>  - The most important difference is that the game tick rate is now shown
> in the bottom left, which is where “sv:” (server fps) used to be. Server
> fps is not really a useful metric for players except when it is below the
> tick rate (indicating the server is over
>
>
>
> 2012/8/31 Marco Padovan <[email protected]>
>
>>
>> Il 31/08/2012 03:59, Rowien Bolkensteyn ha scritto:
>>
>> I saw that having FPS superior than tickrate is useless,
>>
>>
>>  where you saw that?
>>
>>  but should I set it a little bit higher in case of a small "drop" ?
>>
>>  No idea, I just let them run as high as the developer set them to go
>>
>>
>> So it's always at least 128 fps
>>
>>  I *suppose* the most important thing is that they do not fluctuate ...
>> and RT kernels with proper processes scheduling are exactly to provide a
>> deterministic behaviour with guaranteed response times
>>
>>
>>
>> 2012/8/31 Marco Padovan <[email protected]>
>>
>>>  On realtime kernels with proper scheduling fps appear to be more
>>> stable (way harder to see it "drop") and "var" always is very very low with
>>> little to no variations...
>>>
>>> This is how I run csgo:
>>>
>>> https://p.twimg.com/A0rZyhNCYAEU2RR.png
>>>
>>> :)
>>>
>>>
>>>  Il 31/08/2012 03:22, Rowien Bolkensteyn ha scritto:
>>>
>>>  Hi,
>>>
>>>  I know that with CS:GO a server has no point running with 1000FPS.
>>>
>>>  But my question is : Will the server run better with a RT kernel?
>>>
>>>
>>>  Did someone make some benchmarks?
>>>
>>>  I'm organizinga LAN in Switzerland in a couple of weeks with CS:GO ;D
>>>
>>>  --
>>> Rowien 'r0w' Bolkensteyn
>>>
>>>
>>>
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>>>
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>>
>>
>>
>>  --
>> Rowien 'r0w' Bolkensteyn
>>
>>
>>
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>
>
>
>  --
> Rowien 'r0w' Bolkensteyn
>
>
>
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-- 
Best regards,
AnAkIn
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