fps_max is no longer used on CS GO servers, it's only used on the client. 2012/8/31 Marco Padovan <[email protected]>
> ok then :) > > btw... fps limited to 128 (default is still 300 right? why if the default > tickrate is 64?) or 1000 it doens't change the grounds: RT patches provides > a lot of benefits :) > > Il 31/08/2012 13:43, Rowien Bolkensteyn ha scritto: > > I saw it here : > http://store.steampowered.com/news/8175/ > > - The most important difference is that the game tick rate is now shown > in the bottom left, which is where “sv:” (server fps) used to be. Server > fps is not really a useful metric for players except when it is below the > tick rate (indicating the server is over > > > > 2012/8/31 Marco Padovan <[email protected]> > >> >> Il 31/08/2012 03:59, Rowien Bolkensteyn ha scritto: >> >> I saw that having FPS superior than tickrate is useless, >> >> >> where you saw that? >> >> but should I set it a little bit higher in case of a small "drop" ? >> >> No idea, I just let them run as high as the developer set them to go >> >> >> So it's always at least 128 fps >> >> I *suppose* the most important thing is that they do not fluctuate ... >> and RT kernels with proper processes scheduling are exactly to provide a >> deterministic behaviour with guaranteed response times >> >> >> >> 2012/8/31 Marco Padovan <[email protected]> >> >>> On realtime kernels with proper scheduling fps appear to be more >>> stable (way harder to see it "drop") and "var" always is very very low with >>> little to no variations... >>> >>> This is how I run csgo: >>> >>> https://p.twimg.com/A0rZyhNCYAEU2RR.png >>> >>> :) >>> >>> >>> Il 31/08/2012 03:22, Rowien Bolkensteyn ha scritto: >>> >>> Hi, >>> >>> I know that with CS:GO a server has no point running with 1000FPS. >>> >>> But my question is : Will the server run better with a RT kernel? >>> >>> >>> Did someone make some benchmarks? >>> >>> I'm organizinga LAN in Switzerland in a couple of weeks with CS:GO ;D >>> >>> -- >>> Rowien 'r0w' Bolkensteyn >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing >>> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> >> -- >> Rowien 'r0w' Bolkensteyn >> >> >> >> _______________________________________________ >> Csgo_servers mailing >> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > -- > Rowien 'r0w' Bolkensteyn > > > > _______________________________________________ > Csgo_servers mailing > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- Best regards, AnAkIn
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