I saw that having FPS superior than tickrate is useless, but should I set it a little bit higher in case of a small "drop" ? So it's always at least 128 fps
2012/8/31 Marco Padovan <[email protected]> > On realtime kernels with proper scheduling fps appear to be more stable > (way harder to see it "drop") and "var" always is very very low with little > to no variations... > > This is how I run csgo: > > https://p.twimg.com/A0rZyhNCYAEU2RR.png > > :) > > > Il 31/08/2012 03:22, Rowien Bolkensteyn ha scritto: > > Hi, > > I know that with CS:GO a server has no point running with 1000FPS. > > But my question is : Will the server run better with a RT kernel? > > > Did someone make some benchmarks? > > I'm organizinga LAN in Switzerland in a couple of weeks with CS:GO ;D > > -- > Rowien 'r0w' Bolkensteyn > > > > _______________________________________________ > Csgo_servers mailing > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- Rowien 'r0w' Bolkensteyn
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