I saw it here : http://store.steampowered.com/news/8175/
- The most important difference is that the game tick rate is now shown in the bottom left, which is where “sv:” (server fps) used to be. Server fps is not really a useful metric for players except when it is below the tick rate (indicating the server is over 2012/8/31 Marco Padovan <[email protected]> > > Il 31/08/2012 03:59, Rowien Bolkensteyn ha scritto: > > I saw that having FPS superior than tickrate is useless, > > > where you saw that? > > but should I set it a little bit higher in case of a small "drop" ? > > No idea, I just let them run as high as the developer set them to go > > > So it's always at least 128 fps > > I *suppose* the most important thing is that they do not fluctuate ... and > RT kernels with proper processes scheduling are exactly to provide a > deterministic behaviour with guaranteed response times > > > > 2012/8/31 Marco Padovan <[email protected]> > >> On realtime kernels with proper scheduling fps appear to be more stable >> (way harder to see it "drop") and "var" always is very very low with little >> to no variations... >> >> This is how I run csgo: >> >> https://p.twimg.com/A0rZyhNCYAEU2RR.png >> >> :) >> >> >> Il 31/08/2012 03:22, Rowien Bolkensteyn ha scritto: >> >> Hi, >> >> I know that with CS:GO a server has no point running with 1000FPS. >> >> But my question is : Will the server run better with a RT kernel? >> >> >> Did someone make some benchmarks? >> >> I'm organizinga LAN in Switzerland in a couple of weeks with CS:GO ;D >> >> -- >> Rowien 'r0w' Bolkensteyn >> >> >> >> _______________________________________________ >> Csgo_servers mailing >> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > -- > Rowien 'r0w' Bolkensteyn > > > > _______________________________________________ > Csgo_servers mailing > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- Rowien 'r0w' Bolkensteyn
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