Thx, missed that one.

--
Kind regards,
Dusan Tomic
________________________________
Od: [email protected] 
[[email protected]] u ime korisnika RTL-Servers | Lee 
[[email protected]]
Poslato: 4. septembar 2012 10:02
Za: [email protected]
Tema: Re: [Csgo_servers] Real-time Kernel

This was mentioned in the last update as per: 
http://store.steampowered.com/news/8762/

"- Clamped dedicated server fps to match quantized tickrate."

On 04/09/2012 08:58, Dusan Tomic wrote:
Can anyone from Valve confirm this?

--
Kind regards,
Dusan Tomic
________________________________
Od: 
[email protected]<mailto:[email protected]>
 
[[email protected]<mailto:[email protected]>]
 u ime korisnika Travis Brown 
[[email protected]<mailto:[email protected]>]
Poslato: 3. septembar 2012 19:35
Za: 
[email protected]<mailto:[email protected]>
Tema: Re: [Csgo_servers] Real-time Kernel


They locked server fps to tickrate.


On Sep 3, 2012 6:53 AM, "budi" <[email protected]<mailto:[email protected]>> wrote:
>
> Hmm, before the 8/30 update, 'sv:' in netgraph reflected my launch options
> fps_max value (1000 on my servers).
> I just checked two of my servers and 'sv:' now shows 128, and I checked the
> server console and fps_max is still set to 1000.
>
>
>
> --
> View this message in context: 
> http://csgo-servers.1073505.n5.nabble.com/Csgo-servers-Real-time-Kernel-tp892p1157.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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