When these are posted to the Steam news page, please don't backdate
them. You posted this later than other updates, but it ended up far
below the fold because it was listed with an incorrect time of 5:44pm PDT.
-John
On 10/25/2012 8:03 PM, Ido Magal wrote:
It's live. Thanks.
Release Notes for 10/25/2012
[ SPECTATING ]
- Resurrected SourceTV as 'GOTV.'
- Added a map overview that displays players, events, grenade
detonations, etc. Can be drawn on in a select-able colored pen when
spectating or if the "sv_competitive_official_5v5" convar is set to 1
on the server or if the client convar "mapoverview_allow_client_draw"
is set on the client (drawings are not currently networked to other
players).
- Added free camera to spectator modes cycle.
clamped hud_scaling to 0.95.
- Added convar 'cl_spec_show_bindings' that toggles the visibility of
the spectator key bindings.
- Added spectator ability to toggle competitive scoreboard player data
using the 'drop' command.
- Extended team clan name support to the Team Select Screen. To use
team clan name, all humans should match their Team name in
Games->Settings, or the server admin can use the 'mp_teamname_1' and
'mp_teamname_2 convars.'
- After halftime, teams no longer switch sides visually on the
spectator screen, they now stay where they are and the team colors
switch instead.
- Created a server convar that lets you swap the default player side
position manually (CTs on right and T's on left) called
mp_spec_swapplayersides.
- Made the hotkey that's assigned to jump to a player not change after
half-time.
- You can now display a country flag next to your custom team name on
the spectator scoreboard by setting "mp_teamflag_1/2" to ISO Alpha-2
country code of the country you want to display.
[ CLASSIC COMPETITIVE ]
- Introduced "Skill Groups", the new Skill Group emblems are now
visible in the main menu and at the end of a competitive match. A
players' Skill Group will be displayed after they achieve at least 10
competitive match wins.
- Reworked conditions of valid match leaving: A vote to concede
becomes available to the team that lost a player. Otherwise the match
continues.
- Number of players searching for a competitive match will display
number of players compatible with the game type selected by player,
for example players searching for "Dust II" will see a number of
players searching for "Dust II" + "Defuse Mission", players searching
for "Defuse Mission" will see sum of all players searching for "Defuse
Mission" or any specific defuse map, and so on.
- Estimated wait time for a competitive match now more accurately
displays wait time based on the game type selected by player.
[ SERVER ADMINISTRATION ]
- Added Save/Restore of match state.
- Added convar 'mp_backup_round_file [fileprefix]' -- If set then
server will save all played rounds information to files with this
prefix. Backup file contains players information like KDA, MVPs, cash,
kevlar, helmet, defuse kit, weapons and grenades and match score for
first and second halves. In a case of a tournament server crash backup
file can be loaded using ' mp_backup_restore_load_file'. The default
is 'backup'
- Added convar 'mp_backup_round_file_last' -- Every time a backup
file is written the value of this convar gets updated to hold the name
of the backup file.
-Added concommand 'mp_backup_restore_list_files [number]' -- Lists
recent backup round files matching the prefix, most recent files
first, accepts a numeric parameter to limit the number of files
displayed (default 5).
- Added concommand 'mp_backup_restore_load_file [filename]' --
Loads the specified backup file and applies players information like
KDA, MVPs, cash, kevlar, helmet, defuse kit, weapons and grenades;
sets the match score for first and second half and starts next round.
- Added convar 'mp_backup_round_file_pattern,' that defines the
pattern for naming backup files using tokens. Example:
%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt.
The default pattern results in 'backup_roundNN.txt'
- Whitelisted 'mp_logdetail' convar.
- Added convar 'sv_damage_print_enable', that determines whether
damage given and received is visible in the console after a player is
killed.
- Added 'cl_bobcycle' to 'sv_competitive_minspec'. It's now restricted
to the defauklt 0.98 on servers that have 'sv_competitive_minspec'
enabled.
- Made all server cash_ convars notify players when they are changed.
- Servers running with sv_pausable 1 will now correctly display
'server paused' UI element on clients when server is paused using
'pause' command.
- Added mp_spectators_max convar to control how many spectators are
allowed in a match.
- Added convar mp_halftime_pausetimer that will indefinitely pause the
halftime timer.
- Added convar mp_warmup_pausetimer that will pause the warmup period
indefinitely. *Warmup periods shorter than 6 seconds cannot be paused.
[ PERFORMANCE ]
- Performance improvements for users running on AMD systems.
- Fixed a major performance problem for users running Bitdefender
antivirus software.
[ BUG FIXES ]
- Fixed two crashes that could happen if you were on a team and went
to spectator team.
- Fixed the timer display on the hud still showing even when the bomb
was planted.
- Fixed avatar scaling issues on the spectator hud as well as the
issues that would place the player slot avatars offset some distance
from where they should be.
- Made some adjustments to the specttor UI and regular hud to account
for hud_scaling set really high.
Fixed a really bad bug where going from the lobby to a game could
prevent players from having input. This would result in not being able
to select a team or move around.
- Changed flashbang visual effect in Spectator mode so that it is
updated when the target changes.
*From:*[email protected]
[mailto:[email protected]] *On Behalf Of
*Ido Magal
*Sent:* Thursday, October 25, 2012 7:41 PM
*To:* [email protected]
*Subject:* Re: [Csgo_servers] CSGO 1.21
Soon.
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]] *On Behalf Of
*Winnie the Pooh
*Sent:* Thursday, October 25, 2012 7:40 PM
*To:* [email protected]
<mailto:[email protected]>
*Subject:* Re: [Csgo_servers] CSGO 1.21
Ido,
Should we still be expecting this update tonight or has it been postponed?
On Thu, Oct 25, 2012 at 4:59 PM, Ido Magal <[email protected]
<mailto:[email protected]>> wrote:
We hope to have a mandatory CSGO update within a couple of hours.
Thanks.
_______________________________________________
Csgo_servers mailing list
[email protected]
<mailto:[email protected]>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
--
-Winnie the Pooh
TimetoKill.net
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers