It’s live. Thanks.
Release Notes for 10/25/2012
[ SPECTATING ]
- Resurrected SourceTV as 'GOTV.'
- Added a map overview that displays players, events,
grenade detonations, etc. Can be drawn on in a select-able
colored pen when spectating or if the
"sv_competitive_official_5v5" convar is set to 1 on the
server or if the client convar
"mapoverview_allow_client_draw" is set on the client
(drawings are not currently networked to other players).
- Added free camera to spectator modes cycle.
clamped hud_scaling to 0.95.
- Added convar 'cl_spec_show_bindings' that toggles the
visibility of the spectator key bindings.
- Added spectator ability to toggle competitive scoreboard
player data using the 'drop' command.
- Extended team clan name support to the Team Select Screen.
To use team clan name, all humans should match their Team
name in Games->Settings, or the server admin can use the
'mp_teamname_1' and 'mp_teamname_2 convars.'
- After halftime, teams no longer switch sides visually on
the spectator screen, they now stay where they are and the
team colors switch instead.
- Created a server convar that lets you swap the default
player side position manually (CTs on right and T's on left)
called mp_spec_swapplayersides.
- Made the hotkey that's assigned to jump to a player not
change after half-time.
- You can now display a country flag next to your custom
team name on the spectator scoreboard by setting
"mp_teamflag_1/2" to ISO Alpha-2 country code of the country
you want to display.
[ CLASSIC COMPETITIVE ]
- Introduced "Skill Groups", the new Skill Group emblems are
now visible in the main menu and at the end of a competitive
match. A players' Skill Group will be displayed after they
achieve at least 10 competitive match wins.
- Reworked conditions of valid match leaving: A vote to
concede becomes available to the team that lost a player.
Otherwise the match continues.
- Number of players searching for a competitive match will
display number of players compatible with the game type
selected by player, for example players searching for "Dust
II" will see a number of players searching for "Dust II" +
"Defuse Mission", players searching for "Defuse Mission"
will see sum of all players searching for "Defuse Mission"
or any specific defuse map, and so on.
- Estimated wait time for a competitive match now more
accurately displays wait time based on the game type
selected by player.
[ SERVER ADMINISTRATION ]
- Added Save/Restore of match state.
- Added convar 'mp_backup_round_file [fileprefix]' -- If
set then server will save all played rounds information to
files with this prefix. Backup file contains players
information like KDA, MVPs, cash, kevlar, helmet, defuse
kit, weapons and grenades and match score for first and
second halves. In a case of a tournament server crash backup
file can be loaded using ' mp_backup_restore_load_file'. The
default is 'backup'
- Added convar 'mp_backup_round_file_last' -- Every time
a backup file is written the value of this convar gets
updated to hold the name of the backup file.
-Added concommand 'mp_backup_restore_list_files
[number]' -- Lists recent backup round files matching the
prefix, most recent files first, accepts a numeric parameter
to limit the number of files displayed (default 5).
- Added concommand 'mp_backup_restore_load_file
[filename]' -- Loads the specified backup file and applies
players information like KDA, MVPs, cash, kevlar, helmet,
defuse kit, weapons and grenades; sets the match score for
first and second half and starts next round.
- Added convar 'mp_backup_round_file_pattern,' that
defines the pattern for naming backup files using tokens.
Example:
%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt.
The default pattern results in 'backup_roundNN.txt'
- Whitelisted 'mp_logdetail' convar.
- Added convar 'sv_damage_print_enable', that determines
whether damage given and received is visible in the console
after a player is killed.
- Added 'cl_bobcycle' to 'sv_competitive_minspec'. It's now
restricted to the defauklt 0.98 on servers that have
'sv_competitive_minspec' enabled.
- Made all server cash_ convars notify players when they are
changed.
- Servers running with sv_pausable 1 will now correctly
display 'server paused' UI element on clients when server is
paused using 'pause' command.
- Added mp_spectators_max convar to control how many
spectators are allowed in a match.
- Added convar mp_halftime_pausetimer that will indefinitely
pause the halftime timer.
- Added convar mp_warmup_pausetimer that will pause the
warmup period indefinitely. *Warmup periods shorter than 6
seconds cannot be paused.
[ PERFORMANCE ]
- Performance improvements for users running on AMD systems.
- Fixed a major performance problem for users running
Bitdefender antivirus software.
[ BUG FIXES ]
- Fixed two crashes that could happen if you were on a team
and went to spectator team.
- Fixed the timer display on the hud still showing even when
the bomb was planted.
- Fixed avatar scaling issues on the spectator hud as well
as the issues that would place the player slot avatars
offset some distance from where they should be.
- Made some adjustments to the specttor UI and regular hud
to account for hud_scaling set really high.
Fixed a really bad bug where going from the lobby to a game
could prevent players from having input. This would result
in not being able to select a team or move around.
- Changed flashbang visual effect in Spectator mode so that
it is updated when the target changes.
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]] *On
Behalf Of *Ido Magal
*Sent:* Thursday, October 25, 2012 7:41 PM
*To:* [email protected]
<mailto:[email protected]>
*Subject:* Re: [Csgo_servers] CSGO 1.21
Soon.
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]] *On
Behalf Of *Winnie the Pooh
*Sent:* Thursday, October 25, 2012 7:40 PM
*To:* [email protected]
<mailto:[email protected]>
*Subject:* Re: [Csgo_servers] CSGO 1.21
Ido,
Should we still be expecting this update tonight or has it
been postponed?
On Thu, Oct 25, 2012 at 4:59 PM, Ido Magal
<[email protected] <mailto:[email protected]>> wrote:
We hope to have a mandatory CSGO update within a couple of
hours.
Thanks.
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--
-Winnie the Pooh
TimetoKill.net <http://TimetoKill.net>
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