I understand your frustration guys. I use Mani Admin Plugin to administrate our servers. However, I will play devil's advocate here. It is not Valve's responsibility to make sure "their" game works with third party mods. It is the responsibility of the third party developer to make the mod work with the game. There is a workaround that you can use. It is a bit time consuming, but so is bitching and whining. Just bind your "menuselect" options to other keys (I don't know...maybe the 10-keys...just a thought). I have no problems at all when dead or spectate to bring up mani admin to control the server. While in-game, bring up console and start binding keys for your admin menu:
type: bind Kp_End "menuselect 1"
type: bind Kp_DnArrow "menuselect 2"
type: bind Kp_PgDn "menuselect 3"
type: bind Kp_RightArrow "menuselect 4"
type: bind Kp_5 "menuselect 5"
And so on and so on. You will find that using the 10-keys to admin your server will actually work better for you.

{{A-BS}}Techgunner
Clan Leader/Founder
American BloodSport Gaming Community
www.americanbloodsport.com

On 10/25/2012 9:28 PM, Zeta8706 wrote:
You'd think they would test most of these problems prior to release, not to mention the minor things like reassignment of number keys for plugins. I understand competition is of the utmost importance as they'll get their name and csgo in mlg and such but people are spending hundreds and even thousands each on building or renting servers. We can't get public servers filled when CS:S is more stable and developed and GO doesn't offer anything but visual upgrades and a weapon or two (that no one wants to use anyway).
-iLL

On Oct 26, 2012, at 12:12 AM, David Fountain <[email protected] <mailto:[email protected]>> wrote:

They seem to be only concerned about the competition side right now.... Well have to wait for them to finish that dev

On Oct 25, 2012 9:02 PM, "pater.invictus" <[email protected] <mailto:[email protected]>> wrote:

    So glad Valve didnt fix the Broken Menus!  I love Being an admin
on a server where I can't use my plugins in Spec and Dead. cheers Valve!

    On Thu, Oct 25, 2012 at 9:35 PM, John
    <[email protected]
    <mailto:[email protected]>> wrote:

        When these are posted to the Steam news page, please don't
        backdate them. You posted this later than other updates, but
        it ended up far below the fold because it was listed with an
        incorrect time of 5:44pm PDT.

        -John


        On 10/25/2012 8:03 PM, Ido Magal wrote:

        It’s live. Thanks.

        Release Notes for 10/25/2012

        [ SPECTATING ]

        - Resurrected SourceTV as 'GOTV.'

        - Added a map overview that displays players, events,
        grenade detonations, etc. Can be drawn on in a select-able
        colored pen when spectating or if the
        "sv_competitive_official_5v5" convar is set to 1 on the
        server or if the client convar
        "mapoverview_allow_client_draw" is set on the client
        (drawings are not currently networked to other players).

        - Added free camera to spectator modes cycle.

        clamped hud_scaling to 0.95.

        - Added convar 'cl_spec_show_bindings' that toggles the
        visibility of the spectator key bindings.

        - Added spectator ability to toggle competitive scoreboard
        player data using the 'drop' command.

        - Extended team clan name support to the Team Select Screen.
        To use team clan name, all humans should match their Team
        name in Games->Settings, or the server admin can use the
        'mp_teamname_1' and 'mp_teamname_2 convars.'

        - After halftime, teams no longer switch sides visually on
        the spectator screen, they now stay where they are and the
        team colors switch instead.

        - Created a server convar that lets you swap the default
        player side position manually (CTs on right and T's on left)
        called mp_spec_swapplayersides.

        - Made the hotkey that's assigned to jump to a player not
        change after half-time.

        - You can now display a country flag next to your custom
        team name on the spectator scoreboard by setting
        "mp_teamflag_1/2" to ISO Alpha-2 country code of the country
        you want to display.

        [ CLASSIC COMPETITIVE ]

        - Introduced "Skill Groups", the new Skill Group emblems are
        now visible in the main menu and at the end of a competitive
        match. A players' Skill Group will be displayed after they
        achieve at least 10 competitive match wins.

        - Reworked conditions of valid match leaving: A vote to
        concede becomes available to the team that lost a player.
        Otherwise the match continues.

        - Number of players searching for a competitive match will
        display number of players compatible with the game type
        selected by player, for example players searching for "Dust
        II" will see a number of players searching for "Dust II" +
        "Defuse Mission", players searching for "Defuse Mission"
        will see sum of all players searching for "Defuse Mission"
        or any specific defuse map, and so on.

        - Estimated wait time for a competitive match now more
        accurately displays wait time based on the game type
        selected by player.

        [ SERVER ADMINISTRATION ]

        - Added Save/Restore of match state.

           - Added convar 'mp_backup_round_file [fileprefix]' -- If
        set then server will save all played rounds information to
        files with this prefix. Backup file contains players
        information like KDA, MVPs, cash, kevlar, helmet, defuse
        kit, weapons and grenades and match score for first and
        second halves. In a case of a tournament server crash backup
        file can be loaded using ' mp_backup_restore_load_file'. The
        default is 'backup'

           - Added convar 'mp_backup_round_file_last' -- Every time
        a backup file is written the value of this convar gets
        updated to hold the name of the backup file.

            -Added concommand 'mp_backup_restore_list_files
        [number]' -- Lists recent backup round files matching the
        prefix, most recent files first, accepts a numeric parameter
        to limit the number of files displayed (default 5).

           - Added concommand 'mp_backup_restore_load_file
        [filename]' -- Loads the specified backup file and applies
        players information like KDA, MVPs, cash, kevlar, helmet,
        defuse kit, weapons and grenades; sets the match score for
        first and second half and starts next round.

           - Added convar 'mp_backup_round_file_pattern,' that
        defines the pattern for naming backup files using tokens.
        Example:
        
%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt.
        The default pattern results in 'backup_roundNN.txt'

        - Whitelisted 'mp_logdetail' convar.

        - Added convar 'sv_damage_print_enable', that determines
        whether damage given and received is visible in the console
        after a player is killed.

        - Added 'cl_bobcycle' to 'sv_competitive_minspec'. It's now
        restricted to the defauklt 0.98 on servers that have
        'sv_competitive_minspec' enabled.

        - Made all server cash_ convars notify players when they are
        changed.

        - Servers running with sv_pausable 1 will now correctly
        display 'server paused' UI element on clients when server is
        paused using 'pause' command.

        - Added mp_spectators_max convar to control how many
        spectators are allowed in a match.

        - Added convar mp_halftime_pausetimer that will indefinitely
        pause the halftime timer.

        - Added convar mp_warmup_pausetimer that will pause the
        warmup period indefinitely. *Warmup periods shorter than 6
        seconds cannot be paused.

        [ PERFORMANCE ]

        - Performance improvements for users running on AMD systems.

        - Fixed a major performance problem for users running
        Bitdefender antivirus software.

        [ BUG FIXES ]

        - Fixed two crashes that could happen if you were on a team
        and went to spectator team.

        - Fixed the timer display on the hud still showing even when
        the bomb was planted.

        - Fixed avatar scaling issues on the spectator hud as well
        as the issues that would place the player slot avatars
        offset some distance from where they should be.

        - Made some adjustments to the specttor UI and regular hud
        to account for hud_scaling set really high.

        Fixed a really bad bug where going from the lobby to a game
        could prevent players from having input. This would result
        in not being able to select a team or move around.

        - Changed flashbang visual effect in Spectator mode so that
        it is updated when the target changes.

        *From:*[email protected]
        <mailto:[email protected]>
        [mailto:[email protected]] *On
        Behalf Of *Ido Magal
        *Sent:* Thursday, October 25, 2012 7:41 PM
        *To:* [email protected]
        <mailto:[email protected]>
        *Subject:* Re: [Csgo_servers] CSGO 1.21

        Soon.

        *From:*[email protected]
        <mailto:[email protected]>
        [mailto:[email protected]] *On
        Behalf Of *Winnie the Pooh
        *Sent:* Thursday, October 25, 2012 7:40 PM
        *To:* [email protected]
        <mailto:[email protected]>
        *Subject:* Re: [Csgo_servers] CSGO 1.21

        Ido,

        Should we still be expecting this update tonight or has it
        been postponed?

        On Thu, Oct 25, 2012 at 4:59 PM, Ido Magal
        <[email protected] <mailto:[email protected]>> wrote:

        We hope to have a mandatory CSGO update within a couple of
        hours.

        Thanks.


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